Viewing glTF using GLTFLoader


How to load an IFC model from glTF (.glb) format directly into a xeokit web viewer.
Click on the preview below to run the example. Scroll down to learn how it's made.


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Viewing glTF using GLTFLoader


HTML


Listed below is the HTML for this example.


<!doctype html>
<html>
<head>
    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
    <meta name="viewport" content="width=device-width, initial-scale=1">
    <title>Viewing glTF using GLTFLoader</title>
    <style>
        body {
            background-color: white;
            overflow: hidden;
            margin: 0;
            user-select: none;
        }

        #demoCanvas {
            width: 100%;
            height: 100%;
            position: absolute;
            background: white;
            border: 0;
        }
    </style>
</head>
<body>
<canvas id="demoCanvas"></canvas>
</body>
<script type="module" src="./index.js"></script>
</html>


JavaScript


Listed below is the JavaScript for this example, which we'll break down into steps.

1. Import the SDK from a bundle built for these examples.

import * as xeokit from "../../js/xeokit-demo-bundle.js";

2. Create a helper that sets up the Scene , Data, Viewer, and WebGLRenderer used by this demo.

import {DemoHelper} from "../../js/DemoHelper.js";
const demoHelper = new DemoHelper({});
demoHelper.init().then(({
                          scene,
                          data,
                          viewer,
                          view,
                          renderer
                        }) => {

3. Arrange the View 's Camera within our +Z "up" coordinate system

  view.camera.eye = [1841982.9384371885, 10.031355126263318, -5173286.744630201];
  view.camera.look = [1842009.4968455553, 9.685518291306686, -5173295.851503017];
  view.camera.up = [0.011650847910481935, 0.9999241456889114, -0.003995073374452514];

4. Create a SceneModel to hold our model's geometry and materials

  const sceneModelResult = scene.createModel({
    id: "demoModel"
  });
  if (!sceneModelResult.ok) {
    throw new Error(`Error creating SceneModel: ${sceneModelResult.error}`);
  }

5. Create a DataModel to hold semantic data for our model

  const dataModelResult = data.createModel({
    id: "demoModel"
  });
  if (dataModelResult.ok === false) {
    throw new Error(`Error creating SceneModel: ${dataModelResult.message}`);
  }
  const sceneModel = sceneModelResult.value;
  const dataModel = dataModelResult.value;

6. Use GLTFLoader to load a glTF model into our SceneModel and DataModel

  const gltfLoader = new xeokit.formats.gltf.GLTFLoader();
  fetch("../../models/MAP/gltf/model.glb").then(response => {
    response
      .arrayBuffer()
      .then(fileData => {
        gltfLoader.load({
          fileData,
          sceneModel,
          dataModel
        }).then(() => {

7. The Scene and SceneModel will now contain a SceneObject for each displayable object in our model. The Data and DataModel will contain a DataObject for each IFC element in the model. Each SceneObject will have a corresponding DataObject with the same ID, to attach semantic meaning. The View will contain a ViewObject corresponding to each SceneObject, through which the appearance of the object can be controlled in the View.

          demoHelper.finished();
        }).catch(message => {
          console.error(`Error loading glTF: ${message}`);
        });
      });
  });
});