Viewing glTF using GLTFLoader
How to load an IFC model from glTF (.glb) format directly into a xeokit web viewer.
Click on the preview below to run the example. Scroll down to learn how it's made.
Viewing glTF using GLTFLoader
HTML
Listed below is the HTML for this example.
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Viewing glTF using GLTFLoader</title>
<style>
body {
background-color: white;
overflow: hidden;
margin: 0;
user-select: none;
}
#demoCanvas {
width: 100%;
height: 100%;
position: absolute;
background: white;
border: 0;
}
</style>
</head>
<body>
<canvas id="demoCanvas"></canvas>
</body>
<script type="module" src="./index.js"></script>
</html>
JavaScript
Listed below is the JavaScript for this example, which we'll break down into steps.
1. Import the SDK from a bundle built for these examples.
import * as xeokit from "../../js/xeokit-demo-bundle.js";
2. Create a helper that sets up the Scene
@xeokit/sdk / scene / Scene / Class Scene Represents the root container for all scene‑level state, including models, objects,
meshes, geometries, textures and runtime events. @xeokit/sdk / internal / WebGLRenderer / Class WebGLRenderer WebGL renderer backing a Viewer.
import {DemoHelper} from "../../js/DemoHelper.js";
const demoHelper = new DemoHelper({});
demoHelper.init().then(({
scene,
data,
viewer,
view,
renderer
}) => {
3. Arrange the View
@xeokit/sdk / viewManager / View / null View @xeokit/sdk / viewManager / Camera / null Camera
view.camera.eye = [1841982.9384371885, 10.031355126263318, -5173286.744630201];
view.camera.look = [1842009.4968455553, 9.685518291306686, -5173295.851503017];
view.camera.up = [0.011650847910481935, 0.9999241456889114, -0.003995073374452514];
4. Create a SceneModel
@xeokit/sdk / scene / SceneModel / Class SceneModel Contains a model's geometry and materials.
const sceneModelResult = scene.createModel({
id: "demoModel"
});
if (!sceneModelResult.ok) {
throw new Error(`Error creating SceneModel: ${sceneModelResult.error}`);
}
5. Create a DataModel
@xeokit/sdk / data / DataModel / Class DataModel Contains a model's semantic data, as an entity-relationship graph.
const dataModelResult = data.createModel({
id: "demoModel"
});
if (dataModelResult.ok === false) {
throw new Error(`Error creating SceneModel: ${dataModelResult.message}`);
}
const sceneModel = sceneModelResult.value;
const dataModel = dataModelResult.value;
6. Use GLTFLoader
@xeokit/sdk / gltf / GLTFLoader / Class GLTFLoader Loads a glTF file into a SceneModel and/or a DataModel.
const gltfLoader = new xeokit.formats.gltf.GLTFLoader();
fetch("../../models/MAP/gltf/model.glb").then(response => {
response
.arrayBuffer()
.then(fileData => {
gltfLoader.load({
fileData,
sceneModel,
dataModel
}).then(() => {
7. The Scene and SceneModel will now contain a SceneObject
@xeokit/sdk / scene / SceneObject / Class SceneObject An object within a SceneModel. @xeokit/sdk / data / Data / Class Data Represents the root container for semantic data, including models, objects,
relationships and property sets. @xeokit/sdk / data / DataObject / Class DataObject An object within a DataModel. @xeokit/sdk / viewManager / ViewObject / null ViewObject
demoHelper.finished();
}).catch(message => {
console.error(`Error loading glTF: ${message}`);
});
});
});
});