Viewing XKT using XKTLoader
How to load an IFC model from XKT format directly into a xeokit web viewer.
Click on the preview below to run the example. Scroll down to learn how it's made.

Viewing XKT using XKTLoader
HTML
Listed below is the HTML for this example.
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Viewing XKT using XKTLoader</title>
<style>
body {
background-color: white;
overflow: hidden;
margin: 0;
user-select: none;
}
#demoCanvas {
width: 100%;
height: 100%;
position: absolute;
background: white;
border: 0;
}
</style>
</head>
<body>
<canvas id="demoCanvas"></canvas>
</body>
<script type="module" src="./index.js"></script>
</html>
JavaScript
Listed below is the JavaScript for this example, which we'll break down into steps.
1. Import the SDK from a bundle built for these examples
import * as xeokit from "../../js/xeokit-demo-bundle.js";
import {DemoHelper} from "../../js/DemoHelper.js";
2. Create an XKTLoader
@xeokit/sdk / xkt / XKTLoader / Class XKTLoader Loads an XKT file into a SceneModel and/or a DataModel.
const xktLoader = new xeokit.xkt.XKTLoader();
3. Create a Scene
@xeokit/sdk / scene / Scene / Class Scene Container of model geometry and materials.
const scene = new xeokit.scene.Scene();
4. Create a Data
@xeokit/sdk / data / Data / Class Data Container of model semantic data.
const data = new xeokit.data.Data();
5. Create a WebGLRenderer
@xeokit/sdk / webglrenderer / WebGLRenderer / Class WebGLRenderer WebGL rendering strategy for a Viewer.
const renderer = new xeokit.webglrenderer.WebGLRenderer({});
6. Create a Viewer
@xeokit/sdk / viewer / Viewer / Class Viewer 3D model viewer.
const viewer = new xeokit.viewer.Viewer({
id: "demoViewer",
scene,
renderer
});
7. Give the Viewer a single View
@xeokit/sdk / viewer / View / Class View An independent view within a Viewer, with its own canvas, Camera and object visual states.
const view = viewer.createView({
id: "demoView",
elementId: "demoCanvas"
});
8. Arrange the View's Camera
@xeokit/sdk / viewer / Camera / Class Camera Controls the viewpoint and projection for a View.
view.camera.eye = [1841982.9384371885, 10.031355126263318, -5173286.744630201];
view.camera.look = [1842009.4968455553, 9.685518291306686, -5173295.851503017];
view.camera.up = [0.011650847910481935, 0.9999241456889114, -0.003995073374452514];
9. Add a CameraControl
@xeokit/sdk / cameracontrol / CameraControl / Class CameraControl Mouse and touch controller for a Viewer's Camera.
new xeokit.cameracontrol.CameraControl(view, {});
10. Create a SceneModel
@xeokit/sdk / scene / SceneModel / Class SceneModel Contains a model's geometry and materials.
const sceneModel = scene.createModel({
id: "demoModel"
});
11. Ignore the DemHelper
const demoHelper = new DemoHelper({
viewer,
data
});
demoHelper.init()
.then(() => {
12. Create a DataModel
@xeokit/sdk / data / DataModel / Class DataModel Contains a model's semantic data, as an entity-relationship graph.
const dataModel = data.createModel({
id: "demoModel"
});
if (sceneModel instanceof xeokit.core.SDKError) {
console.error(`Error creating SceneModel: ${sceneModel.message}`);
} else {
13. Use GLTFLoader
@xeokit/sdk / gltf / GLTFLoader / Class GLTFLoader Loads a glTF file into a SceneModel and/or a DataModel.
fetch("../../models/MAP/xkt/model.xkt").then(response => {
response
.arrayBuffer()
.then(fileData => {
xktLoader.load({
fileData,
sceneModel
}).then(() => {
14. Build the SceneModel and DataModel. The Scene and SceneModel will now contain a SceneObject
@xeokit/sdk / scene / SceneObject / Class SceneObject An object within a SceneModel. @xeokit/sdk / data / DataObject / Class DataObject An object within a DataModel. @xeokit/sdk / viewer / ViewObject / Class ViewObject An object within a View.
sceneModel.build();
demoHelper.finished();
}).catch(message => {
console.error(`Error loading XKT: ${message}`);
});
});
});
}
});