Height of the walker; walls are detected at half of it. Default 1.8.
Distance kept from walls. Default 0.3.
Distance behind a door at which one lands after going through it. Default 0.6.
Farthest distance at which a door can be targeted. Default 2.5.
How often the crosshair target is re-checked while the view changes. Default 0.15.
Object types that are doors, case-insensitive. Default ["IfcDoor", "Doors"] (IFC, Revit).
Camera height above the floor. Default 1.7.
Flight speed while holding the "run" key. Default 14.
Default 5.
Downward acceleration in m/s². Default 9.81.
Object types hidden while walking, since they would block movement, case-insensitive.
Default ["IfcSpace", "IfcOpeningElement", "IfcAnnotation", "Rooms"] (IFC, Revit).
Upward acceleration of the jetpack in m/s². Default 18.
Highest rising speed of the jetpack. Default 4.
Rotation per pixel of mouse movement. Default 0.0025.
Longer frames are simulated as this long, so that a stall can't move the walker through walls. Default 0.1.
Mouse movement per event above this many pixels is clamped, filtering pointer lock spikes. Default 100.
How far up / down one can look. Default π/2 - 0.05.
Speed while holding the "run" key. Default 4.5.
Highest step that is walked up. Default 0.6.
Default 1.6.
Tunable values of WalkModePlugin, each settable through the plugin config. Lengths are in meters, speeds in m/s, times in seconds, angles in radians.