@xeokit/sdk-plugins - v0.1.5
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    Interface WalkModeSettings

    Tunable values of WalkModePlugin, each settable through the plugin config. Lengths are in meters, speeds in m/s, times in seconds, angles in radians.

    interface WalkModeSettings {
        bodyHeight: number;
        bodyRadius: number;
        doorPassMargin: number;
        doorReach: number;
        doorScanInterval: number;
        doorTypes: string[];
        eyeHeight: number;
        flyFastSpeed: number;
        flySpeed: number;
        gravity: number;
        hiddenTypes: string[];
        jetpackAcceleration: number;
        jetpackMaxSpeed: number;
        lookSensitivity: number;
        maxFrameSeconds: number;
        maxLookDelta: number;
        maxPitch: number;
        runSpeed: number;
        stepHeight: number;
        walkSpeed: number;
    }
    Index
    bodyHeight: number

    Height of the walker; walls are detected at half of it. Default 1.8.

    bodyRadius: number

    Distance kept from walls. Default 0.3.

    doorPassMargin: number

    Distance behind a door at which one lands after going through it. Default 0.6.

    doorReach: number

    Farthest distance at which a door can be targeted. Default 2.5.

    doorScanInterval: number

    How often the crosshair target is re-checked while the view changes. Default 0.15.

    doorTypes: string[]

    Object types that are doors, case-insensitive. Default ["IfcDoor", "Doors"] (IFC, Revit).

    eyeHeight: number

    Camera height above the floor. Default 1.7.

    flyFastSpeed: number

    Flight speed while holding the "run" key. Default 14.

    flySpeed: number

    Default 5.

    gravity: number

    Downward acceleration in m/s². Default 9.81.

    hiddenTypes: string[]

    Object types hidden while walking, since they would block movement, case-insensitive. Default ["IfcSpace", "IfcOpeningElement", "IfcAnnotation", "Rooms"] (IFC, Revit).

    jetpackAcceleration: number

    Upward acceleration of the jetpack in m/s². Default 18.

    jetpackMaxSpeed: number

    Highest rising speed of the jetpack. Default 4.

    lookSensitivity: number

    Rotation per pixel of mouse movement. Default 0.0025.

    maxFrameSeconds: number

    Longer frames are simulated as this long, so that a stall can't move the walker through walls. Default 0.1.

    maxLookDelta: number

    Mouse movement per event above this many pixels is clamped, filtering pointer lock spikes. Default 100.

    maxPitch: number

    How far up / down one can look. Default π/2 - 0.05.

    runSpeed: number

    Speed while holding the "run" key. Default 4.5.

    stepHeight: number

    Highest step that is walked up. Default 0.6.

    walkSpeed: number

    Default 1.6.