Constructor Summary
Public Constructor | ||
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constructor(measurement: AngleMeasurement, cfg: *, handleMouseEvents: boolean, handleTouchEvents: boolean) Edits AngleMeasurement with mouse and/or touch input. |
Method Summary
Public Methods | ||
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Inherited Summary
From class Component | ||
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The Component that owns the lifecycle of this Component, if any. |
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True as soon as this Component has been destroyed |
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ID of this Component, unique within the Scene. |
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meta: * Arbitrary, user-defined metadata on this component. |
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The parent Scene that contains this Component. |
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The viewer that contains this Scene. |
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clear() Destroys all Components that are owned by this. |
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destroy() Destroys this component. |
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Logs an error for this component to the JavaScript console. |
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Fires an event on this component. |
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Returns true if there are any subscribers to the given event on this component. |
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Tests if this component is of the given type, or is a subclass of the given type. |
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Logs a console debugging message for this component. |
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Cancels an event subscription that was previously made with Component#on or Component#once. |
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Subscribes to an event on this component. |
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Subscribes to the next occurrence of the given event, then un-subscribes as soon as the event is subIdd. |
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scheduleTask(task: *) Schedule a task to perform on the next browser interval |
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Logs a warning for this component to the JavaScript console. |
Public Constructors
public constructor(measurement: AngleMeasurement, cfg: *, handleMouseEvents: boolean, handleTouchEvents: boolean) source
Edits AngleMeasurement with mouse and/or touch input.
Override:
Component#constructorParams:
Name | Type | Attribute | Description |
measurement | AngleMeasurement |
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The AngleMeasurement to edit. |
cfg | * |
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Configuration |
cfg.pointerLens | PointerLens |
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A PointerLens to use to provide a magnified view of the cursor. |
cfg.snapping | boolean |
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Whether to enable snap-to-vertex and snap-to-edge. |
handleMouseEvents | boolean |
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Whether to hangle mouse input. |
handleTouchEvents | boolean |
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Whether to hangle touch input. |