src/plugins/BCFViewpointsPlugin/BCFViewpointsPlugin.js
- import {Plugin} from "../../viewer/Plugin.js";
- import {SectionPlane} from "../../viewer/scene/sectionPlane/SectionPlane.js";
- import {Bitmap} from "../../viewer/scene/Bitmap/index.js";
- import {LineSet} from "../../viewer/scene/LineSet/index.js";
-
- import {math} from "../../viewer/scene/math/math.js";
-
- const tempVec3 = math.vec3();
- const tempVec3a = math.vec3();
- const tempVec3b = math.vec3();
- const tempVec3c = math.vec3();
-
- /**
- * {@link Viewer} plugin that saves and loads BCF viewpoints as JSON objects.
- *
- * [<img src="http://xeokit.github.io/xeokit-sdk/assets/images/BCFViewpointsPlugin.png">](/examples/index.html#BCF_SaveViewpoint)
- *
- * * [[Example 1: Saving viewer state to a BCF viewpoint](https://xeokit.github.io/xeokit-sdk/examples/index.html#BCF_SaveViewpoint)]
- * * [[Example 2: Loading viewer state from a BCF viewpoint](https://xeokit.github.io/xeokit-sdk/examples/index.html#BCF_LoadViewpoint)]
- *
- * ## Overview
- *
- * BCF is an open standard that enables workflow communications between BIM software tools. An XML schema, called
- * Building Collaboration Format (BCF), encodes messages that inform one BIM tool of issues found by another.
- *
- * A BCF viewpoint captures a viewpoint of a model that highlights an issue. The viewpoint can then be loaded by another
- * viewer to examine the issue.
- *
- * Using this plugin, a xeokit {@link Viewer} can exchange BCF-encoded viewpoints with other BIM software,
- * allowing us to use the Viewer to report and view issues in BIM models.
- *
- * This plugin's viewpoints conform to the <a href="https://github.com/buildingSMART/BCF-API">BCF Version 2.1</a> specification.
- *
- * ## Supported BCF Elements
- *
- * BCFViewpointsPlugin saves and loads the following state in BCF viewpoints:
- *
- * * {@link Camera} position, orientation and projection
- * * {@link Entity} visibilities and selection states
- * * {@link SectionPlane}s to slice the model
- * * {@link LineSet}s to show 3D lines
- * * {@link Bitmap}s to show images
- *
- * ## Saving a BCF Viewpoint
- *
- * In the example below we'll create a {@link Viewer}, load an ````.XKT```` model into it using an {@link XKTLoaderPlugin},
- * slice the model in half using a {@link SectionPlanesPlugin}, create a grid ground plane using a {@link LineSet} and a 2D
- * plan view using a {@link Bitmap}, then use a {@link BCFViewpointsPlugin#getViewpoint}
- * to save a viewpoint to JSON, which we'll log to the JavaScript developer console.
- *
- * * [[Run this example](https://xeokit.github.io/xeokit-sdk/examples/index.html#BCF_SaveViewpoint)]
- *
- * ````javascript
- * import {Viewer, XKTLoaderPlugin, SectionPlanesPlugin,
- * LineSet, Bitmap, buildGridGeometry, BCFViewpointsPlugin} from "xeokit-sdk.es.js";
- *
- * // Create a Viewer
- * const viewer = new Viewer({
- * canvasId: "myCanvas",
- * transparent: true
- * });
- *
- * // Set camera position and orientation
- * viewer.scene.camera.eye = [-48.93, 54.54, 50.41];
- * viewer.scene.camera.look = [0.55, -0.61, -0.55];
- * viewer.scene.camera.up = [0, -1, 0];
- * viewer.scene.camera.perspective.fov = 60;
- *
- * // Add a XKTLoaderPlugin
- * const xktLoader = new XKTLoaderPlugin(viewer);
- *
- * // Add a SectionPlanesPlugin
- * const sectionPlanes = new SectionPlanesPlugin(viewer);
- *
- * // Add a BCFViewpointsPlugin
- * const bcfViewpoints = new BCFViewpointsPlugin(viewer);
- *
- * // Load an .XKT model
- * const modelNode = xktLoader.load({
- * id: "myModel",
- * src: "./models/xkt/Schependomlaan.xkt",
- * edges: true // Emphasise edges
- * });
- *
- * // Slice it in half
- * sectionPlanes.createSectionPlane({
- * id: "myClip",
- * pos: [0, 0, 0],
- * dir: [0.5, 0.0, 0.5]
- * });
- *
- * // Create a bitmap
- * const bitmap = new Bitmap(viewer.scene, {
- * src: "../assets/images/schependomlaanPlanView.png",
- * visible: true,
- * height: 24.0,
- * pos: [-15, 0, -10],
- * normal: [0, -1, 0],
- * up: [0, 0, 1],
- * collidable: false,
- * opacity: 1.0,
- * clippable: false,
- * pickable: true
- * });
- *
- * // Create a grid ground plane
- * const geometryArrays = buildGridGeometry({
- * size: 60,
- * divisions: 10
- * });
- *
- * new LineSet(viewer.scene, {
- * positions: geometryArrays.positions,
- * indices: geometryArrays.indices,
- * position: [10,0,10],
- * clippable: false
- * });
- *
- * // When model is loaded, select some objects and capture a BCF viewpoint to the console
- * modelNode.on("loaded", () => {
- *
- * const scene = viewer.scene;
- *
- * scene.setObjectsSelected([
- * "3b2U496P5Ebhz5FROhTwFH",
- * "2MGtJUm9nD$Re1_MDIv0g2",
- * "3IbuwYOm5EV9Q6cXmwVWqd",
- * "3lhisrBxL8xgLCRdxNG$2v",
- * "1uDn0xT8LBkP15zQc9MVDW"
- * ], true);
- *
- * const viewpoint = bcfViewpoints.getViewpoint();
- * const viewpointStr = JSON.stringify(viewpoint, null, 4);
- *
- * console.log(viewpointStr);
- * });
- * ````
- *
- * The saved BCF viewpoint would look something like below. Note that some elements are truncated for brevity.
- *
- * ````json
- * {
- * "perspective_camera": {
- * "camera_view_point": { "x": -48.93, "y": 54.54, "z": 50.41 },
- * "camera_direction": { "x": 0.55, "y": -0.61, "z": -0.55},
- * "camera_up_vector": { "x": 0.37, "y": -0.41, "z": 0.83 },
- * "field_of_view": 60.0
- * },
- * "lines": [{
- * "start_point": { "x": 1.0, "y": 1.0, "z": 1.0 },
- * "end_point": { "x": 0.0, "y": 0.0, "z": 0.0 },
- * //...(truncated)
- * }],
- * "bitmaps": [{
- * "bitmap_type": "png",
- * "bitmap_data": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAB9AAAAdp...", //...(truncated)
- * "location": { "x": -15, "y": 10, "z": 0 },
- * "normal": { "x": 0, "y": 0, "z": -1 },
- * "up": { "x": 0, "y": -1, "z": 0 },
- * "height": 24
- * }],
- * "clipping_planes": [{
- * "location": { "x": 0.0, "y": 0.0, "z": 0.0 },
- * "direction": { "x": 0.5, "y": 0.0, "z": 0.5 }
- * }],
- * "snapshot": {
- * "snapshot_type": "png",
- * "snapshot_data": "data:image/png;base64,......"
- * },
- * "components": {
- * "visibility": {
- * "default_visibility": false,
- * "exceptions": [{
- * "ifc_guid": "4$cshxZO9AJBebsni$z9Yk",
- * "originating_system": "xeokit.io",
- * "authoring_tool_id": "xeokit/v3.2"
- * },
- * //...
- * ]
- * },
- * "selection": [{
- * "ifc_guid": "4$cshxZO9AJBebsni$z9Yk",
- * },
- * //...
- * ]
- * }
- * }
- * ````
- *
- * ## Saving View Setup Hints
- *
- * BCFViewpointsPlugin can optionally save hints in the viewpoint, which indicate how to set up the view when
- * loading it again.
- *
- * Here's the {@link BCFViewpointsPlugin#getViewpoint} call again, this time saving some hints:
- *
- * ````javascript
- * const viewpoint = bcfViewpoints.getViewpoint({ // Options
- * spacesVisible: true, // Force IfcSpace types visible in the viewpoint (default is false)
- * spaceBoundariesVisible: false, // Show IfcSpace boundaries in the viewpoint (default is false)
- * openingsVisible: true // Force IfcOpening types visible in the viewpoint (default is false)
- * });
- * ````
- *
- * ## Loading a BCF Viewpoint
- *
- * Assuming that we have our BCF viewpoint in a JSON object, let's now restore it with {@link BCFViewpointsPlugin#setViewpoint}:
- *
- * ````javascript
- * bcfViewpoints.setViewpoint(viewpoint);
- * ````
- *
- * ## Handling BCF Incompatibility with xeokit's Camera
- *
- * xeokit's {@link Camera#look} is the current 3D *point-of-interest* (POI).
- *
- * A BCF viewpoint, however, has a direction vector instead of a POI, and so {@link BCFViewpointsPlugin#getViewpoint} saves
- * xeokit's POI as a normalized vector from {@link Camera#eye} to {@link Camera#look}, which unfortunately loses
- * that positional information. Loading the viewpoint with {@link BCFViewpointsPlugin#setViewpoint} will restore {@link Camera#look} to
- * the viewpoint's camera position, offset by the normalized vector.
- *
- * As shown below, providing a ````rayCast```` option to ````setViewpoint```` will set {@link Camera#look} to the closest
- * surface intersection on the direction vector. Internally, ````setViewpoint```` supports this option by firing a ray
- * along the vector, and if that hits an {@link Entity}, sets {@link Camera#look} to ray's intersection point with the
- * Entity's surface.
- *
- * ````javascript
- * bcfViewpoints.setViewpoint(viewpoint, {
- * rayCast: true // <<--------------- Attempt to set Camera#look to surface intersection point (default)
- * });
- * ````
- *
- * ## Dealing With Loaded Models that are not in the Viewpoint
- *
- * If, for example, we load model "duplex", hide some objects, then save a BCF viewpoint with
- * ````BCFViewpointsPlugin#getViewpoint````, then load another model, "schependomlaan", then load the viewpoint again
- * with ````BCFViewpointsPlugin#setViewpoint````, then sometimes all of the objects in model "schependomlaan" become
- * visible, along with the visible objects in the viewpoint, which belong to model "duplex".
- *
- * The reason is that, when saving a BCF viewpoint, BCF logic works like the following pseudo code:
- *
- * ````
- * If numVisibleObjects < numInvisibleObjects
- * save IDs of visible objects in BCF
- * exceptions = "visible objects"
- * else
- * save IDS of invisible objects in BCF
- * exceptions = "invisible objects"
- * ````
- *
- * When loading the viewpoint again:
- *
- * ````
- * If exceptions = "visible objects"
- * hide all objects
- * show visible objects in BCF
- * else
- * show all objects
- * hide invisible objects in BCF
- * ````
- *
- * When the exception is "visible objects", loading the viewpoint shows all the objects in the first, which includes
- * objects in "schependomlaan", which can be confusing, because those were not even loaded when we first
- * saved the viewpoint..
- *
- * To solve this, we can supply a ````defaultInvisible```` option to {@link BCFViewpointsPlugin#getViewpoint}, which
- * will force the plugin to save the IDs of all visible objects while making invisible objects the exception.
- *
- * That way, when we load the viewpoint again, after loading model "schependomlaan", the plugin will hide all objects
- * in the scene first (which will include objects belonging to model "schependomlaan"), then make the objects in the
- * viewpoint visible (which will only be those of object "duplex").
- *
- * ````javascript
- * const viewpoint = bcfViewpoints.getViewpoint({ // Options
- * //..
- * defaultInvisible: true
- * });
- * ````
- *
- * [[Run an example](/examples/index.html#BCF_LoadViewpoint_defaultInvisible)]
- *
- * ## Behaviour with XKTLoaderPlugin globalizeObjectIds
- *
- * Whenever we use {@link XKTLoaderPlugin} to load duplicate copies of the same model, after configuring
- * {@link XKTLoaderPlugin#globalizeObjectIds} ````true```` to avoid ````Entity```` ID clashes, this has consequences
- * for BCF viewpoints created by {@link BCFViewpointsPlugin#getViewpoint}.
- *
- * When no duplicate copies of a model are loaded like this, viewpoints created by {@link BCFViewpointsPlugin#getViewpoint} will
- * continue to load as usual in other BIM viewers. Conversely, a viewpoint created for a single model in other BIM viewers
- * will continue to load as usual with ````BCFViewpointsPlugin````.
- *
- * When duplicate copies of a model are loaded, however, viewpoints created by {@link BCFViewpointsPlugin#getViewpoint}
- * will contain certain changes that will affect the viewpoint's portability, however. Such viewpoints will
- * use ````authoring_tool_id```` fields to save the globalized ````Entity#id```` values, which enables the viewpoints to
- * capture the states of the individual ````Entitys```` that represent the duplicate IFC elements. Take a look at the
- * following two examples to learn more.
- *
- * * [Example: Saving a BCF viewpoint containing duplicate models](https://xeokit.github.io/xeokit-sdk/examples/index.html#BCF_SaveViewpoint_MultipleModels)
- * * [Example: Loading a BCF viewpoint containing duplicate models](https://xeokit.github.io/xeokit-sdk/examples/index.html#BCF_LoadViewpoint_MultipleModels)
- *
- * **Caveat:** when loading a BCF viewpoint, we always assume that we have loaded in our target BIM viewer the same models that were
- * loaded in the viewpoint's original authoring application when the viewpoint was created. In the case of multi-model
- * viewpoints, the target BIM viewer, whether it be xeokit or another BIM viewer, will need to first have those exact
- * models loaded, with their objects having globalized IDs, following the same prefixing scheme we're using in
- * xeokit. Then, the viewpoint's ````authoring_tool_id```` fields will be able to resolve to their objects within the
- * target viewer.
- *
- * @class BCFViewpointsPlugin
- */
- class BCFViewpointsPlugin extends Plugin {
-
- /**
- * @constructor
- * @param {Viewer} viewer The Viewer.
- * @param {Object} cfg Plugin configuration.
- * @param {String} [cfg.id="BCFViewpoints"] Optional ID for this plugin, so that we can find it within {@link Viewer#plugins}.
- * @param {String} [cfg.originatingSystem] Identifies the originating system for BCF records.
- * @param {String} [cfg.authoringTool] Identifies the authoring tool for BCF records.
- */
- constructor(viewer, cfg = {}) {
-
- super("BCFViewpoints", viewer, cfg);
-
- /**
- * Identifies the originating system to include in BCF viewpoints saved by this plugin.
- * @property originatingSystem
- * @type {string}
- */
- this.originatingSystem = cfg.originatingSystem || "xeokit.io";
-
- /**
- * Identifies the authoring tool to include in BCF viewpoints saved by this plugin.
- * @property authoringTool
- * @type {string}
- */
- this.authoringTool = cfg.authoringTool || "xeokit.io";
- }
-
- /**
- * Saves viewer state to a BCF viewpoint.
- *
- * See ````BCFViewpointsPlugin```` class comments for more info.
- *
- * @param {*} [options] Options for getting the viewpoint.
- * @param {Boolean} [options.spacesVisible=false] Indicates whether ````IfcSpace```` types should be forced visible in the viewpoint.
- * @param {Boolean} [options.openingsVisible=false] Indicates whether ````IfcOpening```` types should be forced visible in the viewpoint.
- * @param {Boolean} [options.spaceBoundariesVisible=false] Indicates whether the boundaries of ````IfcSpace```` types should be visible in the viewpoint.
- * @param {Boolean} [options.spacesTranslucent=false] Indicates whether ````IfcSpace```` types should be forced translucent in the viewpoint.
- * @param {Boolean} [options.spaceBoundariesTranslucent=false] Indicates whether the boundaries of ````IfcSpace```` types should be forced translucent in the viewpoint.
- * @param {Boolean} [options.openingsTranslucent=true] Indicates whether ````IfcOpening```` types should be forced translucent in the viewpoint.
- * @param {Boolean} [options.snapshot=true] Indicates whether the snapshot should be included in the viewpoint.
- * @param {Boolean} [options.defaultInvisible=false] When ````true````, will save the default visibility of all objects
- * as ````false````. This means that when we load the viewpoint again, and there are additional models loaded that
- * were not saved in the viewpoint, those models will be hidden when we load the viewpoint, and that only the
- * objects in the viewpoint will be visible.
- * @param {Boolean} [options.reverseClippingPlanes=false] When ````true````, clipping planes are reversed (https://github.com/buildingSMART/BCF-XML/issues/193)
- * @returns {*} BCF JSON viewpoint object
- */
- getViewpoint(options = {}) {
- const scene = this.viewer.scene;
- const camera = scene.camera;
- const realWorldOffset = scene.realWorldOffset;
- const reverseClippingPlanes = (options.reverseClippingPlanes === true);
- let bcfViewpoint = {};
-
- // Camera
- let lookDirection = math.normalizeVec3(math.subVec3(camera.look, camera.eye, math.vec3()));
- let eye = camera.eye;
- let up = camera.up;
-
- if (camera.yUp) {
- // BCF is Z up
- lookDirection = YToZ(lookDirection);
- eye = YToZ(eye);
- up = YToZ(up);
- }
-
- const camera_view_point = xyzArrayToObject(math.addVec3(eye, realWorldOffset));
-
- if (camera.projection === "ortho") {
- bcfViewpoint.orthogonal_camera = {
- camera_view_point: camera_view_point,
- camera_direction: xyzArrayToObject(lookDirection),
- camera_up_vector: xyzArrayToObject(up),
- view_to_world_scale: camera.ortho.scale,
- };
- } else {
- bcfViewpoint.perspective_camera = {
- camera_view_point: camera_view_point,
- camera_direction: xyzArrayToObject(lookDirection),
- camera_up_vector: xyzArrayToObject(up),
- field_of_view: camera.perspective.fov,
- };
- }
-
- // Section planes
-
- const sectionPlanes = scene.sectionPlanes;
- for (let id in sectionPlanes) {
- if (sectionPlanes.hasOwnProperty(id)) {
- let sectionPlane = sectionPlanes[id];
- if (!sectionPlane.active) {
- continue;
- }
- let location = sectionPlane.pos;
-
- let direction;
- if (reverseClippingPlanes) {
- direction = math.negateVec3(sectionPlane.dir, math.vec3());
- } else {
- direction = sectionPlane.dir;
- }
-
- if (camera.yUp) {
- // BCF is Z up
- location = YToZ(location);
- direction = YToZ(direction);
- }
- math.addVec3(location, realWorldOffset);
-
- location = xyzArrayToObject(location);
- direction = xyzArrayToObject(direction);
- if (!bcfViewpoint.clipping_planes) {
- bcfViewpoint.clipping_planes = [];
- }
- bcfViewpoint.clipping_planes.push({location, direction});
- }
- }
-
- // Lines
-
- const lineSets = scene.lineSets;
- for (let id in lineSets) {
- if (lineSets.hasOwnProperty(id)) {
- const lineSet = lineSets[id];
- if (!bcfViewpoint.lines) {
- bcfViewpoint.lines = [];
- }
- const positions = lineSet.positions;
- const indices = lineSet.indices;
- for (let i = 0, len = indices.length / 2; i < len; i++) {
- const a = indices[i * 2];
- const b = indices[(i * 2) + 1];
- bcfViewpoint.lines.push({
- start_point: {
- x: positions[a * 3 + 0],
- y: positions[a * 3 + 1],
- z: positions[a * 3 + 2]
- },
- end_point: {
- x: positions[b * 3 + 0],
- y: positions[b * 3 + 1],
- z: positions[b * 3 + 2]
- }
- });
- }
-
- }
- }
-
- // Bitmaps
-
- const bitmaps = scene.bitmaps;
- for (let id in bitmaps) {
- if (bitmaps.hasOwnProperty(id)) {
- let bitmap = bitmaps[id];
- let location = bitmap.pos;
- let normal = bitmap.normal;
- let up = bitmap.up;
- if (camera.yUp) {
- // BCF is Z up
- location = YToZ(location);
- normal = YToZ(normal);
- up = YToZ(up);
- }
- math.addVec3(location, realWorldOffset);
- if (!bcfViewpoint.bitmaps) {
- bcfViewpoint.bitmaps = [];
- }
- bcfViewpoint.bitmaps.push({
- bitmap_type: bitmap.type,
- bitmap_data: bitmap.imageData,
- location: xyzArrayToObject(location),
- normal: xyzArrayToObject(normal),
- up: xyzArrayToObject(up),
- height: bitmap.height
- });
- }
- }
-
- // Entity states
-
- bcfViewpoint.components = {
- visibility: {
- view_setup_hints: {
- spaces_visible: !!options.spacesVisible,
- space_boundaries_visible: !!options.spaceBoundariesVisible,
- openings_visible: !!options.openingsVisible,
- spaces_translucent: !!options.spaces_translucent,
- space_boundaries_translucent: !!options.space_boundaries_translucent,
- openings_translucent: !!options.openings_translucent
- }
- }
- };
-
- const opacityObjectIds = new Set(scene.opacityObjectIds);
- const xrayedObjectIds = new Set(scene.xrayedObjectIds);
- const colorizedObjectIds = new Set(scene.colorizedObjectIds);
-
- const coloringMap = Object.values(scene.objects)
- .filter(entity => opacityObjectIds.has(entity.id) || colorizedObjectIds.has(entity.id) || xrayedObjectIds.has(entity.id))
- .reduce((coloringMap, entity) => {
-
- let color = colorizeToRGB(entity.colorize);
- let alpha;
-
- if (entity.xrayed) {
- if (scene.xrayMaterial.fillAlpha === 0.0 && scene.xrayMaterial.edgeAlpha !== 0.0) {
- // BCF can't deal with edges. If xRay is implemented only with edges, set an arbitrary opacity
- alpha = 0.1;
- } else {
- alpha = scene.xrayMaterial.fillAlpha;
- }
- alpha = Math.round(alpha * 255).toString(16).padStart(2, "0");
- color = alpha + color;
- } else if (opacityObjectIds.has(entity.id)) {
- alpha = Math.round(entity.opacity * 255).toString(16).padStart(2, "0");
- color = alpha + color;
- }
-
- if (!coloringMap[color]) {
- coloringMap[color] = [];
- }
-
- const objectId = entity.id;
- const originalSystemId = entity.originalSystemId;
- const component = {
- ifc_guid: originalSystemId,
- originating_system: this.originatingSystem
- };
- if (originalSystemId !== objectId) {
- component.authoring_tool_id = objectId;
- }
-
- coloringMap[color].push(component);
-
- return coloringMap;
-
- }, {});
-
- const coloringArray = Object.entries(coloringMap).map(([color, components]) => {
- return {color, components};
- });
-
- bcfViewpoint.components.coloring = coloringArray;
-
- const objectIds = scene.objectIds;
- const visibleObjects = scene.visibleObjects;
- const visibleObjectIds = scene.visibleObjectIds;
- const invisibleObjectIds = objectIds.filter(id => !visibleObjects[id]);
- const selectedObjectIds = scene.selectedObjectIds;
-
- if (options.defaultInvisible || visibleObjectIds.length < invisibleObjectIds.length) {
- bcfViewpoint.components.visibility.exceptions = this._createBCFComponents(visibleObjectIds);
- bcfViewpoint.components.visibility.default_visibility = false;
- } else {
- bcfViewpoint.components.visibility.exceptions = this._createBCFComponents(invisibleObjectIds);
- bcfViewpoint.components.visibility.default_visibility = true;
- }
-
- bcfViewpoint.components.selection = this._createBCFComponents(selectedObjectIds);
-
- bcfViewpoint.components.translucency = this._createBCFComponents(scene.xrayedObjectIds);
-
- if (options.snapshot !== false) {
- bcfViewpoint.snapshot = {
- snapshot_type: "png",
- snapshot_data: this.viewer.getSnapshot({format: "png"})
- };
- }
-
- return bcfViewpoint;
- }
-
- _createBCFComponents(objectIds) {
- const scene = this.viewer.scene;
- const components = [];
- for (let i = 0, len = objectIds.length; i < len; i++) {
- const objectId = objectIds[i];
- const entity = scene.objects[objectId];
- if (entity) {
- const component = {
- ifc_guid: entity.originalSystemId,
- originating_system: this.originatingSystem
- };
- if (entity.originalSystemId !== objectId) {
- component.authoring_tool_id = objectId;
- }
- components.push(component);
- }
- }
- return components;
- }
-
- /**
- * Sets viewer state to the given BCF viewpoint.
- *
- * Note that xeokit's {@link Camera#look} is the **point-of-interest**, whereas the BCF ````camera_direction```` is a
- * direction vector. Therefore, when loading a BCF viewpoint, we set {@link Camera#look} to the absolute position
- * obtained by offsetting the BCF ````camera_view_point```` along ````camera_direction````.
- *
- * When loading a viewpoint, we also have the option to find {@link Camera#look} as the closest point of intersection
- * (on the surface of any visible and pickable {@link Entity}) with a 3D ray fired from ````camera_view_point```` in
- * the direction of ````camera_direction````.
- *
- * @param {*} bcfViewpoint BCF JSON viewpoint object,
- * shows default visible entities and restores camera to initial default position.
- * @param {*} [options] Options for setting the viewpoint.
- * @param {Boolean} [options.rayCast=true] When ````true```` (default), will attempt to set {@link Camera#look} to the closest
- * point of surface intersection with a ray fired from the BCF ````camera_view_point```` in the direction of ````camera_direction````.
- * @param {Boolean} [options.immediate=true] When ````true```` (default), immediately set camera position.
- * @param {Boolean} [options.duration] Flight duration in seconds. Overrides {@link CameraFlightAnimation#duration}. Only applies when ````immediate```` is ````false````.
- * @param {Boolean} [options.reset=true] When ````true```` (default), set {@link Entity#xrayed} and {@link Entity#highlighted} ````false```` on all scene objects.
- * @param {Boolean} [options.reverseClippingPlanes=false] When ````true````, clipping planes are reversed (https://github.com/buildingSMART/BCF-XML/issues/193)
- * @param {Boolean} [options.updateCompositeObjects=false] When ````true````, then when visibility and selection updates refer to composite objects (eg. an IfcBuildingStorey),
- * then this method will apply the updates to objects within those composites.
- */
- setViewpoint(bcfViewpoint, options = {}) {
- if (!bcfViewpoint) {
- return;
- }
-
- const viewer = this.viewer;
- const scene = viewer.scene;
- const camera = scene.camera;
- const rayCast = (options.rayCast !== false);
- const immediate = (options.immediate !== false);
- const reset = (options.reset !== false);
- const realWorldOffset = scene.realWorldOffset;
- const reverseClippingPlanes = (options.reverseClippingPlanes === true);
-
- scene.clearSectionPlanes();
-
- if (bcfViewpoint.clipping_planes && bcfViewpoint.clipping_planes.length > 0) {
- bcfViewpoint.clipping_planes.forEach(function (e) {
- let pos = xyzObjectToArray(e.location, tempVec3);
- let dir = xyzObjectToArray(e.direction, tempVec3);
-
- if (reverseClippingPlanes) {
- math.negateVec3(dir);
- }
- math.subVec3(pos, realWorldOffset);
-
- if (camera.yUp) {
- pos = ZToY(pos);
- dir = ZToY(dir);
- }
- new SectionPlane(scene, {pos, dir});
- });
- }
-
- scene.clearLines();
-
- if (bcfViewpoint.lines && bcfViewpoint.lines.length > 0) {
- const positions = [];
- const indices = [];
- let i = 0;
- bcfViewpoint.lines.forEach((e) => {
- if (!e.start_point) {
- return;
- }
- if (!e.end_point) {
- return;
- }
- positions.push(e.start_point.x);
- positions.push(e.start_point.y);
- positions.push(e.start_point.z);
- positions.push(e.end_point.x);
- positions.push(e.end_point.y);
- positions.push(e.end_point.z);
- indices.push(i++);
- indices.push(i++);
- });
- new LineSet(scene, {
- positions,
- indices,
- clippable: false,
- collidable: true
- });
- }
-
- scene.clearBitmaps();
-
- if (bcfViewpoint.bitmaps && bcfViewpoint.bitmaps.length > 0) {
- bcfViewpoint.bitmaps.forEach(function (e) {
- const bitmap_type = e.bitmap_type || "jpg"; // "jpg" | "png"
- const bitmap_data = e.bitmap_data; // base64
- let location = xyzObjectToArray(e.location, tempVec3a);
- let normal = xyzObjectToArray(e.normal, tempVec3b);
- let up = xyzObjectToArray(e.up, tempVec3c);
- let height = e.height || 1;
- if (!bitmap_type) {
- return;
- }
- if (!bitmap_data) {
- return;
- }
- if (!location) {
- return;
- }
- if (!normal) {
- return;
- }
- if (!up) {
- return;
- }
- if (camera.yUp) {
- location = ZToY(location);
- normal = ZToY(normal);
- up = ZToY(up);
- }
- new Bitmap(scene, {
- src: bitmap_data,
- type: bitmap_type,
- pos: location,
- normal: normal,
- up: up,
- clippable: false,
- collidable: true,
- height
- });
- });
- }
-
- if (reset) {
- scene.setObjectsXRayed(scene.xrayedObjectIds, false);
- scene.setObjectsHighlighted(scene.highlightedObjectIds, false);
- scene.setObjectsSelected(scene.selectedObjectIds, false);
- }
-
- if (bcfViewpoint.components) {
-
- if (bcfViewpoint.components.visibility) {
-
- if (!bcfViewpoint.components.visibility.default_visibility) {
- scene.setObjectsVisible(scene.objectIds, false);
- if (bcfViewpoint.components.visibility.exceptions) {
- bcfViewpoint.components.visibility.exceptions.forEach((component) => this._withBCFComponent(options, component, entity => entity.visible = true));
- }
- } else {
- scene.setObjectsVisible(scene.objectIds, true);
- if (bcfViewpoint.components.visibility.exceptions) {
- bcfViewpoint.components.visibility.exceptions.forEach((component) => this._withBCFComponent(options, component, entity => entity.visible = false));
- }
- }
-
- const view_setup_hints = bcfViewpoint.components.visibility.view_setup_hints;
- if (view_setup_hints) {
- if (view_setup_hints.spaces_visible === false) {
- scene.setObjectsVisible(viewer.metaScene.getObjectIDsByType("IfcSpace"), false);
- }
- if (view_setup_hints.spaces_translucent !== undefined) {
- scene.setObjectsXRayed(viewer.metaScene.getObjectIDsByType("IfcSpace"), true);
- }
- if (view_setup_hints.space_boundaries_visible !== undefined) {
-
- }
- if (view_setup_hints.openings_visible === false) {
- scene.setObjectsVisible(viewer.metaScene.getObjectIDsByType("IfcOpening"), true);
- }
- if (view_setup_hints.space_boundaries_translucent !== undefined) {
-
- }
- if (view_setup_hints.openings_translucent !== undefined) {
- scene.setObjectsXRayed(viewer.metaScene.getObjectIDsByType("IfcOpening"), true);
- }
- }
- }
-
- if (bcfViewpoint.components.selection) {
- scene.setObjectsSelected(scene.selectedObjectIds, false);
- bcfViewpoint.components.selection.forEach(component => this._withBCFComponent(options, component, entity => entity.selected = true));
-
- }
-
- if (bcfViewpoint.components.translucency) {
- scene.setObjectsXRayed(scene.xrayedObjectIds, false);
- bcfViewpoint.components.translucency.forEach(component => this._withBCFComponent(options, component, entity => entity.xrayed = true));
- }
-
- if (bcfViewpoint.components.coloring) {
- bcfViewpoint.components.coloring.forEach(coloring => {
-
- let color = coloring.color;
- let alpha = 0;
- let alphaDefined = false;
-
- if (color.length === 8) {
- alpha = parseInt(color.substring(0, 2), 16) / 256;
- if (alpha <= 1.0 && alpha >= 0.95) {
- alpha = 1.0;
- }
- color = color.substring(2);
- alphaDefined = true;
- }
-
- const colorize = [
- parseInt(color.substring(0, 2), 16) / 256,
- parseInt(color.substring(2, 4), 16) / 256,
- parseInt(color.substring(4, 6), 16) / 256
- ];
-
- coloring.components.map(component =>
- this._withBCFComponent(options, component, entity => {
- entity.colorize = colorize;
- if (alphaDefined) {
- entity.opacity = alpha;
- }
- }));
- });
- }
- }
-
- if (bcfViewpoint.perspective_camera || bcfViewpoint.orthogonal_camera) {
- let eye;
- let look;
- let up;
- let projection;
-
- if (bcfViewpoint.perspective_camera) {
- eye = xyzObjectToArray(bcfViewpoint.perspective_camera.camera_view_point, tempVec3);
- look = xyzObjectToArray(bcfViewpoint.perspective_camera.camera_direction, tempVec3);
- up = xyzObjectToArray(bcfViewpoint.perspective_camera.camera_up_vector, tempVec3);
-
- camera.perspective.fov = bcfViewpoint.perspective_camera.field_of_view;
-
- projection = "perspective";
- } else {
- eye = xyzObjectToArray(bcfViewpoint.orthogonal_camera.camera_view_point, tempVec3);
- look = xyzObjectToArray(bcfViewpoint.orthogonal_camera.camera_direction, tempVec3);
- up = xyzObjectToArray(bcfViewpoint.orthogonal_camera.camera_up_vector, tempVec3);
-
- camera.ortho.scale = bcfViewpoint.orthogonal_camera.view_to_world_scale;
-
- projection = "ortho";
- }
-
- math.subVec3(eye, realWorldOffset);
-
- if (camera.yUp) {
- eye = ZToY(eye);
- look = ZToY(look);
- up = ZToY(up);
- }
-
- if (rayCast) {
- const hit = scene.pick({
- pickSurface: true, // <<------ This causes picking to find the intersection point on the entity
- origin: eye,
- direction: look
- });
- look = (hit ? hit.worldPos : math.addVec3(eye, look, tempVec3));
- } else {
- look = math.addVec3(eye, look, tempVec3);
- }
-
- if (immediate) {
- camera.eye = eye;
- camera.look = look;
- camera.up = up;
- camera.projection = projection;
- } else {
- viewer.cameraFlight.flyTo({eye, look, up, duration: options.duration, projection});
- }
- }
- }
-
- _withBCFComponent(options, component, callback) {
-
- const viewer = this.viewer;
- const scene = viewer.scene;
-
- if (component.authoring_tool_id && component.originating_system === this.originatingSystem) {
-
- const id = component.authoring_tool_id;
- const entity = scene.objects[id];
-
- if (entity) {
- callback(entity);
- return
- }
-
- if (options.updateCompositeObjects) {
- const metaObject = viewer.metaScene.metaObjects[id];
- if (metaObject) {
- scene.withObjects(viewer.metaScene.getObjectIDsInSubtree(id), callback);
- return;
- }
- }
- }
-
- if (component.ifc_guid) {
-
- const originalSystemId = component.ifc_guid;
- const entity = scene.objects[originalSystemId];
-
- if (entity) {
- callback(entity);
- return;
- }
-
- if (options.updateCompositeObjects) {
- const metaObject = viewer.metaScene.metaObjects[originalSystemId];
- if (metaObject) {
- scene.withObjects(viewer.metaScene.getObjectIDsInSubtree(originalSystemId), callback);
- return;
- }
- }
-
- Object.keys(scene.models).forEach((modelId) => {
-
- const id = math.globalizeObjectId(modelId, originalSystemId);
- const entity = scene.objects[id];
-
- if (entity) {
- callback(entity);
- return;
- }
-
- if (options.updateCompositeObjects) {
- const metaObject = viewer.metaScene.metaObjects[id];
- if (metaObject) {
- scene.withObjects(viewer.metaScene.getObjectIDsInSubtree(id), callback);
-
- }
- }
- });
- }
- }
-
- /**
- * Destroys this BCFViewpointsPlugin.
- */
- destroy() {
- super.destroy();
- }
- }
-
- function xyzArrayToObject(arr) {
- return {"x": arr[0], "y": arr[1], "z": arr[2]};
- }
-
- function xyzObjectToArray(xyz, arry) {
- arry = new Float64Array(3);
- arry[0] = xyz.x;
- arry[1] = xyz.y;
- arry[2] = xyz.z;
- return arry;
- }
-
- function YToZ(vec) {
- return new Float64Array([vec[0], -vec[2], vec[1]]);
- }
-
- function ZToY(vec) {
- return new Float64Array([vec[0], vec[2], -vec[1]]);
- }
-
- function colorizeToRGB(color) {
- let rgb = "";
- rgb += Math.round(color[0] * 255).toString(16).padStart(2, "0");
- rgb += Math.round(color[1] * 255).toString(16).padStart(2, "0");
- rgb += Math.round(color[2] * 255).toString(16).padStart(2, "0");
- return rgb;
- }
-
- export {BCFViewpointsPlugin};