src/plugins/FaceAlignedSectionPlanesPlugin/Plane.js
import {math} from "../../viewer/scene/math/math.js";
import {Mesh} from "../../viewer/scene/mesh/Mesh.js";
import {ReadableGeometry} from "../../viewer/scene/geometry/ReadableGeometry.js";
import {PhongMaterial} from "../../viewer/scene/materials/PhongMaterial.js";
import {buildBoxGeometry} from "../../viewer/scene/geometry/builders/buildBoxGeometry.js";
import {EdgeMaterial} from "../../viewer/scene/materials/EdgeMaterial.js";
import {EmphasisMaterial} from "../../viewer/scene/materials/EmphasisMaterial.js";
/**
* Renders a 3D plane within an {@link Overview} to indicate its {@link SectionPlane}'s current position and orientation.
*
* @private
*/
export class Plane {
/** @private */
constructor(overview, overviewScene, sectionPlane) {
/**
* The ID of this SectionPlanesOverviewPlane.
*
* @type {String}
*/
this.id = sectionPlane.id;
/**
* The {@link SectionPlane} represented by this SectionPlanesOverviewPlane.
*
* @type {SectionPlane}
*/
this._sectionPlane = sectionPlane;
this._mesh = new Mesh(overviewScene, {
id: sectionPlane.id,
geometry: new ReadableGeometry(overviewScene, buildBoxGeometry({
xSize: .5,
ySize: .5,
zSize: .001
})),
material: new PhongMaterial(overviewScene, {
emissive: [1, 1, 1],
diffuse: [0, 0, 0],
backfaces: false
}),
edgeMaterial: new EdgeMaterial(overviewScene, {
edgeColor: [0.0, 0.0, 0.0],
edgeAlpha: 1.0,
edgeWidth: 1
}),
highlightMaterial: new EmphasisMaterial(overviewScene, {
fill: true,
fillColor: [0.5, 1, 0.5],
fillAlpha: 0.7,
edges: true,
edgeColor: [0.0, 0.0, 0.0],
edgeAlpha: 1.0,
edgeWidth: 1
}),
selectedMaterial: new EmphasisMaterial(overviewScene, {
fill: true,
fillColor: [0, 0, 1],
fillAlpha: 0.7,
edges: true,
edgeColor: [1.0, 0.0, 0.0],
edgeAlpha: 1.0,
edgeWidth: 1
}),
highlighted: true,
scale: [3, 3, 3],
position: [0, 0, 0],
rotation: [0, 0, 0],
opacity: 0.3,
edges: true
});
{
const vec = math.vec3([0, 0, 0]);
const pos2 = math.vec3();
const zeroVec = math.vec3([0, 0, 1]);
const quat = math.vec4(4);
const pos3 = math.vec3();
const update = () => {
const origin = this._sectionPlane.scene.center;
const negDir = [-this._sectionPlane.dir[0], -this._sectionPlane.dir[1], -this._sectionPlane.dir[2]];
math.subVec3(origin, this._sectionPlane.pos, vec);
const dist = -math.dotVec3(negDir, vec);
math.normalizeVec3(negDir);
math.mulVec3Scalar(negDir, dist, pos2);
const quaternion = math.vec3PairToQuaternion(zeroVec, this._sectionPlane.dir, quat);
pos3[0] = pos2[0] * 0.1;
pos3[1] = pos2[1] * 0.1;
pos3[2] = pos2[2] * 0.1;
this._mesh.quaternion = quaternion;
this._mesh.position = pos3;
};
this._onSectionPlanePos = this._sectionPlane.on("pos", update);
this._onSectionPlaneDir = this._sectionPlane.on("dir", update);
// update();
}
this._highlighted = false;
this._selected = false;
}
/**
* Sets if this SectionPlanesOverviewPlane is highlighted.
*
* @type {Boolean}
* @private
*/
setHighlighted(highlighted) {
this._highlighted = !!highlighted;
this._mesh.highlighted = this._highlighted;
this._mesh.highlightMaterial.fillColor = highlighted ? [0, 0.7, 0] : [0, 0, 0];
// this._selectedMesh.highlighted = true;
}
/**
* Gets if this SectionPlanesOverviewPlane is highlighted.
*
* @type {Boolean}
* @private
*/
getHighlighted() {
return this._highlighted;
}
/**
* Sets if this SectionPlanesOverviewPlane is selected.
*
* @type {Boolean}
* @private
*/
setSelected(selected) {
this._selected = !!selected;
this._mesh.edgeMaterial.edgeWidth = selected ? 3 : 1;
this._mesh.highlightMaterial.edgeWidth = selected ? 3 : 1;
}
/**
* Gets if this SectionPlanesOverviewPlane is selected.
*
* @type {Boolean}
* @private
*/
getSelected() {
return this._selected;
}
/** @private */
destroy() {
this._sectionPlane.off(this._onSectionPlanePos);
this._sectionPlane.off(this._onSectionPlaneDir);
this._mesh.destroy();
}
}