src/plugins/XKTLoaderPlugin/parsers/ParserV9.js
/*
Parser for .XKT Format V9
*/
import {utils} from "../../../viewer/scene/utils.js";
import * as p from "./lib/pako.js";
import {math} from "../../../viewer/scene/math/math.js";
import {geometryCompressionUtils} from "../../../viewer/scene/math/geometryCompressionUtils.js";
let pako = window.pako || p;
if (!pako.inflate) { // See https://github.com/nodeca/pako/issues/97
pako = pako.default;
}
const tempVec4a = math.vec4();
const tempVec4b = math.vec4();
function extract(elements) {
return {
// Metadata
metadata: elements[0],
positions: elements[1],
normals: elements[2],
colors: elements[3],
indices: elements[4],
edgeIndices: elements[5],
// Transform matrices
matrices: elements[6],
reusedGeometriesDecodeMatrix: elements[7],
// Geometries
eachGeometryPrimitiveType: elements[8],
eachGeometryPositionsPortion: elements[9],
eachGeometryNormalsPortion: elements[10],
eachGeometryColorsPortion: elements[11],
eachGeometryIndicesPortion: elements[12],
eachGeometryEdgeIndicesPortion: elements[13],
// Meshes are grouped in runs that are shared by the same entities
eachMeshGeometriesPortion: elements[14],
eachMeshMatricesPortion: elements[15],
eachMeshMaterial: elements[16],
// Entity elements in the following arrays are grouped in runs that are shared by the same tiles
eachEntityId: elements[17],
eachEntityMeshesPortion: elements[18],
eachTileAABB: elements[19],
eachTileEntitiesPortion: elements[20]
};
}
function inflate(deflatedData) {
function inflate(array, options) {
return (array.length === 0) ? [] : pako.inflate(array, options).buffer;
}
return {
metadata: JSON.parse(pako.inflate(deflatedData.metadata, {to: 'string'})),
positions: new Uint16Array(inflate(deflatedData.positions)),
normals: new Int8Array(inflate(deflatedData.normals)),
colors: new Uint8Array(inflate(deflatedData.colors)),
indices: new Uint32Array(inflate(deflatedData.indices)),
edgeIndices: new Uint32Array(inflate(deflatedData.edgeIndices)),
matrices: new Float32Array(inflate(deflatedData.matrices)),
reusedGeometriesDecodeMatrix: new Float32Array(inflate(deflatedData.reusedGeometriesDecodeMatrix)),
eachGeometryPrimitiveType: new Uint8Array(inflate(deflatedData.eachGeometryPrimitiveType)),
eachGeometryPositionsPortion: new Uint32Array(inflate(deflatedData.eachGeometryPositionsPortion)),
eachGeometryNormalsPortion: new Uint32Array(inflate(deflatedData.eachGeometryNormalsPortion)),
eachGeometryColorsPortion: new Uint32Array(inflate(deflatedData.eachGeometryColorsPortion)),
eachGeometryIndicesPortion: new Uint32Array(inflate(deflatedData.eachGeometryIndicesPortion)),
eachGeometryEdgeIndicesPortion: new Uint32Array(inflate(deflatedData.eachGeometryEdgeIndicesPortion)),
eachMeshGeometriesPortion: new Uint32Array(inflate(deflatedData.eachMeshGeometriesPortion)),
eachMeshMatricesPortion: new Uint32Array(inflate(deflatedData.eachMeshMatricesPortion)),
eachMeshMaterial: new Uint8Array(inflate(deflatedData.eachMeshMaterial)),
eachEntityId: JSON.parse(pako.inflate(deflatedData.eachEntityId, {to: 'string'})),
eachEntityMeshesPortion: new Uint32Array(inflate(deflatedData.eachEntityMeshesPortion)),
eachTileAABB: new Float64Array(inflate(deflatedData.eachTileAABB)),
eachTileEntitiesPortion: new Uint32Array(inflate(deflatedData.eachTileEntitiesPortion)),
};
}
const decompressColor = (function () {
const floatColor = new Float32Array(3);
return function (intColor) {
floatColor[0] = intColor[0] / 255.0;
floatColor[1] = intColor[1] / 255.0;
floatColor[2] = intColor[2] / 255.0;
return floatColor;
};
})();
function load(viewer, options, inflatedData, sceneModel, metaModel, manifestCtx) {
const modelPartId = manifestCtx.getNextId();
const metadata = inflatedData.metadata;
const positions = inflatedData.positions;
const normals = inflatedData.normals;
const colors = inflatedData.colors;
const indices = inflatedData.indices;
const edgeIndices = inflatedData.edgeIndices;
const matrices = inflatedData.matrices;
const reusedGeometriesDecodeMatrix = inflatedData.reusedGeometriesDecodeMatrix;
const eachGeometryPrimitiveType = inflatedData.eachGeometryPrimitiveType;
const eachGeometryPositionsPortion = inflatedData.eachGeometryPositionsPortion;
const eachGeometryNormalsPortion = inflatedData.eachGeometryNormalsPortion;
const eachGeometryColorsPortion = inflatedData.eachGeometryColorsPortion;
const eachGeometryIndicesPortion = inflatedData.eachGeometryIndicesPortion;
const eachGeometryEdgeIndicesPortion = inflatedData.eachGeometryEdgeIndicesPortion;
const eachMeshGeometriesPortion = inflatedData.eachMeshGeometriesPortion;
const eachMeshMatricesPortion = inflatedData.eachMeshMatricesPortion;
const eachMeshMaterial = inflatedData.eachMeshMaterial;
const eachEntityId = inflatedData.eachEntityId;
const eachEntityMeshesPortion = inflatedData.eachEntityMeshesPortion;
const eachTileAABB = inflatedData.eachTileAABB;
const eachTileEntitiesPortion = inflatedData.eachTileEntitiesPortion;
const numGeometries = eachGeometryPositionsPortion.length;
const numMeshes = eachMeshGeometriesPortion.length;
const numEntities = eachEntityMeshesPortion.length;
const numTiles = eachTileEntitiesPortion.length;
if (metaModel) {
metaModel.loadData(metadata, {
includeTypes: options.includeTypes,
excludeTypes: options.excludeTypes,
globalizeObjectIds: options.globalizeObjectIds
}); // Can be empty
}
// Count instances of each geometry
const geometryReuseCounts = new Uint32Array(numGeometries);
for (let meshIndex = 0; meshIndex < numMeshes; meshIndex++) {
const geometryIndex = eachMeshGeometriesPortion[meshIndex];
if (geometryReuseCounts[geometryIndex] !== undefined) {
geometryReuseCounts[geometryIndex]++;
} else {
geometryReuseCounts[geometryIndex] = 1;
}
}
// Iterate over tiles
const tileCenter = math.vec3();
const rtcAABB = math.AABB3();
const geometryArraysCache = {};
for (let tileIndex = 0; tileIndex < numTiles; tileIndex++) {
const lastTileIndex = (numTiles - 1);
const atLastTile = (tileIndex === lastTileIndex);
const firstTileEntityIndex = eachTileEntitiesPortion [tileIndex];
const lastTileEntityIndex = atLastTile ? (numEntities - 1) : (eachTileEntitiesPortion[tileIndex + 1] - 1);
const tileAABBIndex = tileIndex * 6;
const tileAABB = eachTileAABB.subarray(tileAABBIndex, tileAABBIndex + 6);
math.getAABB3Center(tileAABB, tileCenter);
rtcAABB[0] = tileAABB[0] - tileCenter[0];
rtcAABB[1] = tileAABB[1] - tileCenter[1];
rtcAABB[2] = tileAABB[2] - tileCenter[2];
rtcAABB[3] = tileAABB[3] - tileCenter[0];
rtcAABB[4] = tileAABB[4] - tileCenter[1];
rtcAABB[5] = tileAABB[5] - tileCenter[2];
const tileDecodeMatrix = geometryCompressionUtils.createPositionsDecodeMatrix(rtcAABB);
const geometryCreatedInTile = {};
// Iterate over each tile's entities
for (let tileEntityIndex = firstTileEntityIndex; tileEntityIndex <= lastTileEntityIndex; tileEntityIndex++) {
const xktEntityId = eachEntityId[tileEntityIndex];
const entityId = options.globalizeObjectIds ? math.globalizeObjectId(sceneModel.id, xktEntityId) : xktEntityId;
const finalTileEntityIndex = (numEntities - 1);
const atLastTileEntity = (tileEntityIndex === finalTileEntityIndex);
const firstMeshIndex = eachEntityMeshesPortion [tileEntityIndex];
const lastMeshIndex = atLastTileEntity ? (eachMeshGeometriesPortion.length - 1) : (eachEntityMeshesPortion[tileEntityIndex + 1] - 1);
const meshIds = [];
const metaObject = viewer.metaScene.metaObjects[entityId];
const entityDefaults = {};
const meshDefaults = {};
if (metaObject) {
// Mask loading of object types
if (options.excludeTypesMap && metaObject.type && options.excludeTypesMap[metaObject.type]) {
continue;
}
if (options.includeTypesMap && metaObject.type && (!options.includeTypesMap[metaObject.type])) {
continue;
}
// Get initial property values for object types
const props = options.objectDefaults ? options.objectDefaults[metaObject.type] || options.objectDefaults["DEFAULT"] : null;
if (props) {
if (props.visible === false) {
entityDefaults.visible = false;
}
if (props.pickable === false) {
entityDefaults.pickable = false;
}
if (props.colorize) {
meshDefaults.color = props.colorize;
}
if (props.opacity !== undefined && props.opacity !== null) {
meshDefaults.opacity = props.opacity;
}
if (props.metallic !== undefined && props.metallic !== null) {
meshDefaults.metallic = props.metallic;
}
if (props.roughness !== undefined && props.roughness !== null) {
meshDefaults.roughness = props.roughness;
}
}
} else {
if (options.excludeUnclassifiedObjects) {
continue;
}
}
// Iterate each entity's meshes
for (let meshIndex = firstMeshIndex; meshIndex <= lastMeshIndex; meshIndex++) {
const geometryIndex = eachMeshGeometriesPortion[meshIndex];
const geometryReuseCount = geometryReuseCounts[geometryIndex];
const isReusedGeometry = (geometryReuseCount > 1);
const atLastGeometry = (geometryIndex === (numGeometries - 1));
const meshColor = decompressColor(eachMeshMaterial.subarray((meshIndex * 6), (meshIndex * 6) + 3));
const meshOpacity = eachMeshMaterial[(meshIndex * 6) + 3] / 255.0;
const meshMetallic = eachMeshMaterial[(meshIndex * 6) + 4] / 255.0;
const meshRoughness = eachMeshMaterial[(meshIndex * 6) + 5] / 255.0;
const meshId = manifestCtx.getNextId();
if (isReusedGeometry) {
// Create mesh for multi-use geometry - create (or reuse) geometry, create mesh using that geometry
const meshMatrixIndex = eachMeshMatricesPortion[meshIndex];
const meshMatrix = matrices.slice(meshMatrixIndex, meshMatrixIndex + 16);
const geometryId = `${modelPartId}-geometry.${tileIndex}.${geometryIndex}`; // These IDs are local to the SceneModel
let geometryArrays = geometryArraysCache[geometryId];
if (!geometryArrays) {
geometryArrays = {
batchThisMesh: (!options.reuseGeometries)
};
const primitiveType = eachGeometryPrimitiveType[geometryIndex];
let geometryValid = false;
switch (primitiveType) {
case 0:
geometryArrays.primitiveName = "solid";
geometryArrays.geometryPositions = positions.subarray(eachGeometryPositionsPortion [geometryIndex], atLastGeometry ? positions.length : eachGeometryPositionsPortion [geometryIndex + 1]);
geometryArrays.geometryNormals = normals.subarray(eachGeometryNormalsPortion [geometryIndex], atLastGeometry ? normals.length : eachGeometryNormalsPortion [geometryIndex + 1]);
geometryArrays.geometryIndices = indices.subarray(eachGeometryIndicesPortion [geometryIndex], atLastGeometry ? indices.length : eachGeometryIndicesPortion [geometryIndex + 1]);
geometryArrays.geometryEdgeIndices = edgeIndices.subarray(eachGeometryEdgeIndicesPortion [geometryIndex], atLastGeometry ? edgeIndices.length : eachGeometryEdgeIndicesPortion [geometryIndex + 1]);
geometryValid = (geometryArrays.geometryPositions.length > 0 && geometryArrays.geometryIndices.length > 0);
break;
case 1:
geometryArrays.primitiveName = "surface";
geometryArrays.geometryPositions = positions.subarray(eachGeometryPositionsPortion [geometryIndex], atLastGeometry ? positions.length : eachGeometryPositionsPortion [geometryIndex + 1]);
geometryArrays.geometryNormals = normals.subarray(eachGeometryNormalsPortion [geometryIndex], atLastGeometry ? normals.length : eachGeometryNormalsPortion [geometryIndex + 1]);
geometryArrays.geometryIndices = indices.subarray(eachGeometryIndicesPortion [geometryIndex], atLastGeometry ? indices.length : eachGeometryIndicesPortion [geometryIndex + 1]);
geometryArrays.geometryEdgeIndices = edgeIndices.subarray(eachGeometryEdgeIndicesPortion [geometryIndex], atLastGeometry ? edgeIndices.length : eachGeometryEdgeIndicesPortion [geometryIndex + 1]);
geometryValid = (geometryArrays.geometryPositions.length > 0 && geometryArrays.geometryIndices.length > 0);
break;
case 2:
geometryArrays.primitiveName = "points";
geometryArrays.geometryPositions = positions.subarray(eachGeometryPositionsPortion [geometryIndex], atLastGeometry ? positions.length : eachGeometryPositionsPortion [geometryIndex + 1]);
geometryArrays.geometryColors = colors.subarray(eachGeometryColorsPortion [geometryIndex], atLastGeometry ? colors.length : eachGeometryColorsPortion [geometryIndex + 1]);
geometryValid = (geometryArrays.geometryPositions.length > 0);
break;
case 3:
geometryArrays.primitiveName = "lines";
geometryArrays.geometryPositions = positions.subarray(eachGeometryPositionsPortion [geometryIndex], atLastGeometry ? positions.length : eachGeometryPositionsPortion [geometryIndex + 1]);
geometryArrays.geometryIndices = indices.subarray(eachGeometryIndicesPortion [geometryIndex], atLastGeometry ? indices.length : eachGeometryIndicesPortion [geometryIndex + 1]);
geometryValid = (geometryArrays.geometryPositions.length > 0 && geometryArrays.geometryIndices.length > 0);
break;
default:
continue;
}
if (!geometryValid) {
geometryArrays = null;
}
if (geometryArrays) {
if (geometryReuseCount > 1000) { // TODO: Heuristic to force batching of instanced geometry beyond a certain reuse count (or budget)?
// geometryArrays.batchThisMesh = true;
}
if (geometryArrays.geometryPositions.length > 1000) { // TODO: Heuristic to force batching on instanced geometry above certain vertex size?
// geometryArrays.batchThisMesh = true;
}
if (geometryArrays.batchThisMesh) {
geometryArrays.decompressedPositions = new Float32Array(geometryArrays.geometryPositions.length);
geometryArrays.transformedAndRecompressedPositions = new Uint16Array(geometryArrays.geometryPositions.length)
const geometryPositions = geometryArrays.geometryPositions;
const decompressedPositions = geometryArrays.decompressedPositions;
for (let i = 0, len = geometryPositions.length; i < len; i += 3) {
decompressedPositions[i + 0] = geometryPositions[i + 0] * reusedGeometriesDecodeMatrix[0] + reusedGeometriesDecodeMatrix[12];
decompressedPositions[i + 1] = geometryPositions[i + 1] * reusedGeometriesDecodeMatrix[5] + reusedGeometriesDecodeMatrix[13];
decompressedPositions[i + 2] = geometryPositions[i + 2] * reusedGeometriesDecodeMatrix[10] + reusedGeometriesDecodeMatrix[14];
}
geometryArrays.geometryPositions = null;
geometryArraysCache[geometryId] = geometryArrays;
}
}
}
if (geometryArrays) {
if (geometryArrays.batchThisMesh) {
const decompressedPositions = geometryArrays.decompressedPositions;
const transformedAndRecompressedPositions = geometryArrays.transformedAndRecompressedPositions;
for (let i = 0, len = decompressedPositions.length; i < len; i += 3) {
tempVec4a[0] = decompressedPositions[i + 0];
tempVec4a[1] = decompressedPositions[i + 1];
tempVec4a[2] = decompressedPositions[i + 2];
tempVec4a[3] = 1;
math.transformVec4(meshMatrix, tempVec4a, tempVec4b);
geometryCompressionUtils.compressPosition(tempVec4b, rtcAABB, tempVec4a)
transformedAndRecompressedPositions[i + 0] = tempVec4a[0];
transformedAndRecompressedPositions[i + 1] = tempVec4a[1];
transformedAndRecompressedPositions[i + 2] = tempVec4a[2];
}
sceneModel.createMesh(utils.apply(meshDefaults, {
id: meshId,
origin: tileCenter,
primitive: geometryArrays.primitiveName,
positionsCompressed: transformedAndRecompressedPositions,
normalsCompressed: geometryArrays.geometryNormals,
colorsCompressed: geometryArrays.geometryColors,
indices: geometryArrays.geometryIndices,
edgeIndices: geometryArrays.geometryEdgeIndices,
positionsDecodeMatrix: tileDecodeMatrix,
color: meshColor,
metallic: meshMetallic,
roughness: meshRoughness,
opacity: meshOpacity
}));
meshIds.push(meshId);
} else {
if (!geometryCreatedInTile[geometryId]) {
sceneModel.createGeometry({
id: geometryId,
primitive: geometryArrays.primitiveName,
positionsCompressed: geometryArrays.geometryPositions,
normalsCompressed: geometryArrays.geometryNormals,
colorsCompressed: geometryArrays.geometryColors,
indices: geometryArrays.geometryIndices,
edgeIndices: geometryArrays.geometryEdgeIndices,
positionsDecodeMatrix: reusedGeometriesDecodeMatrix
});
geometryCreatedInTile[geometryId] = true;
}
sceneModel.createMesh(utils.apply(meshDefaults, {
id: meshId,
geometryId: geometryId,
origin: tileCenter,
matrix: meshMatrix,
color: meshColor,
metallic: meshMetallic,
roughness: meshRoughness,
opacity: meshOpacity
}));
meshIds.push(meshId);
}
}
} else {
const primitiveType = eachGeometryPrimitiveType[geometryIndex];
let primitiveName;
let geometryPositions;
let geometryNormals;
let geometryColors;
let geometryIndices;
let geometryEdgeIndices;
let geometryValid = false;
switch (primitiveType) {
case 0:
primitiveName = "solid";
geometryPositions = positions.subarray(eachGeometryPositionsPortion [geometryIndex], atLastGeometry ? positions.length : eachGeometryPositionsPortion [geometryIndex + 1]);
geometryNormals = normals.subarray(eachGeometryNormalsPortion [geometryIndex], atLastGeometry ? normals.length : eachGeometryNormalsPortion [geometryIndex + 1]);
geometryIndices = indices.subarray(eachGeometryIndicesPortion [geometryIndex], atLastGeometry ? indices.length : eachGeometryIndicesPortion [geometryIndex + 1]);
geometryEdgeIndices = edgeIndices.subarray(eachGeometryEdgeIndicesPortion [geometryIndex], atLastGeometry ? edgeIndices.length : eachGeometryEdgeIndicesPortion [geometryIndex + 1]);
geometryValid = (geometryPositions.length > 0 && geometryIndices.length > 0);
break;
case 1:
primitiveName = "surface";
geometryPositions = positions.subarray(eachGeometryPositionsPortion [geometryIndex], atLastGeometry ? positions.length : eachGeometryPositionsPortion [geometryIndex + 1]);
geometryNormals = normals.subarray(eachGeometryNormalsPortion [geometryIndex], atLastGeometry ? normals.length : eachGeometryNormalsPortion [geometryIndex + 1]);
geometryIndices = indices.subarray(eachGeometryIndicesPortion [geometryIndex], atLastGeometry ? indices.length : eachGeometryIndicesPortion [geometryIndex + 1]);
geometryEdgeIndices = edgeIndices.subarray(eachGeometryEdgeIndicesPortion [geometryIndex], atLastGeometry ? edgeIndices.length : eachGeometryEdgeIndicesPortion [geometryIndex + 1]);
geometryValid = (geometryPositions.length > 0 && geometryIndices.length > 0);
break;
case 2:
primitiveName = "points";
geometryPositions = positions.subarray(eachGeometryPositionsPortion [geometryIndex], atLastGeometry ? positions.length : eachGeometryPositionsPortion [geometryIndex + 1]);
geometryColors = colors.subarray(eachGeometryColorsPortion [geometryIndex], atLastGeometry ? colors.length : eachGeometryColorsPortion [geometryIndex + 1]);
geometryValid = (geometryPositions.length > 0);
break;
case 3:
primitiveName = "lines";
geometryPositions = positions.subarray(eachGeometryPositionsPortion [geometryIndex], atLastGeometry ? positions.length : eachGeometryPositionsPortion [geometryIndex + 1]);
geometryIndices = indices.subarray(eachGeometryIndicesPortion [geometryIndex], atLastGeometry ? indices.length : eachGeometryIndicesPortion [geometryIndex + 1]);
geometryValid = (geometryPositions.length > 0 && geometryIndices.length > 0);
break;
default:
continue;
}
if (geometryValid) {
sceneModel.createMesh(utils.apply(meshDefaults, {
id: meshId,
origin: tileCenter,
primitive: primitiveName,
positionsCompressed: geometryPositions,
normalsCompressed: geometryNormals,
colorsCompressed: geometryColors,
indices: geometryIndices,
edgeIndices: geometryEdgeIndices,
positionsDecodeMatrix: tileDecodeMatrix,
color: meshColor,
metallic: meshMetallic,
roughness: meshRoughness,
opacity: meshOpacity
}));
meshIds.push(meshId);
}
}
}
if (meshIds.length > 0) {
sceneModel.createEntity(utils.apply(entityDefaults, {
id: entityId,
isObject: true,
meshIds: meshIds
}));
}
}
}
}
/** @private */
const ParserV9 = {
version: 9,
parse: function (viewer, options, elements, sceneModel, metaModel, manifestCtx) {
const deflatedData = extract(elements);
const inflatedData = inflate(deflatedData);
load(viewer, options, inflatedData, sceneModel, metaModel, manifestCtx);
}
};
export {ParserV9};