src/viewer/scene/PerformanceModel/lib/instancing/depth/InstancingDepthShaderSource.js
/**
* @private
*/
const InstancingDepthShaderSource = function (scene) {
this.vertex = buildVertex(scene);
this.fragment = buildFragment(scene);
};
function buildVertex(scene) {
const sectionPlanesState = scene._sectionPlanesState;
const clipping = sectionPlanesState.sectionPlanes.length > 0;
const src = [];
src.push("// Instancing geometry depth drawing vertex shader");
src.push("attribute vec3 position;");
src.push("attribute vec3 offset;");
src.push("attribute vec4 color;");
src.push("attribute vec4 flags;");
src.push("attribute vec4 flags2;");
src.push("attribute vec4 modelMatrixCol0;");
src.push("attribute vec4 modelMatrixCol1;");
src.push("attribute vec4 modelMatrixCol2;");
src.push("uniform mat4 worldMatrix;");
src.push("uniform mat4 viewMatrix;");
src.push("uniform mat4 projMatrix;");
src.push("uniform mat4 positionsDecodeMatrix;");
if (clipping) {
src.push("varying vec4 vWorldPosition;");
src.push("varying vec4 vFlags2;");
}
src.push("varying vec4 vViewPosition;");
src.push("void main(void) {");
src.push("bool visible = (float(flags.x) > 0.0);");
src.push("bool xrayed = (float(flags.y) > 0.0);");
src.push("bool transparent = ((float(color.a) / 255.0) < 1.0);");
src.push("bool culled = (float(flags2.w) > 0.0);");
src.push(`if ( culled || !visible || transparent || xrayed) {`);
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
src.push("} else {");
src.push(" vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
src.push(" worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
if (clipping) {
src.push("vWorldPosition = worldPosition;");
src.push("vFlags2 = flags2;");
}
src.push(" vViewPosition = viewPosition;");
src.push(" gl_Position = projMatrix * viewPosition;");
src.push("}");
src.push("}");
return src;
}
function buildFragment(scene) {
const sectionPlanesState = scene._sectionPlanesState;
let i;
let len;
const clipping = sectionPlanesState.sectionPlanes.length > 0;
const src = [];
src.push("// Instancing geometry depth drawing fragment shader");
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
src.push("precision highp float;");
src.push("precision highp int;");
src.push("#else");
src.push("precision mediump float;");
src.push("precision mediump int;");
src.push("#endif");
if (clipping) {
src.push("varying vec4 vWorldPosition;");
src.push("varying vec4 vFlags2;");
for (i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
src.push("uniform bool sectionPlaneActive" + i + ";");
src.push("uniform vec3 sectionPlanePos" + i + ";");
src.push("uniform vec3 sectionPlaneDir" + i + ";");
}
}
src.push("varying vec4 vViewPosition;");
src.push("const float packUpScale = 256. / 255.;");
src.push("const float unpackDownscale = 255. / 256.;");
src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
src.push("const vec4 unpackFactors = unpackDownscale / vec4( packFactors, 1. );");
src.push("const float shiftRight8 = 1.0 / 256.;");
src.push("vec4 packDepthToRGBA( const in float v ) {");
src.push(" vec4 r = vec4( fract( v * packFactors ), v );");
src.push(" r.yzw -= r.xyz * shiftRight8;");
src.push(" return r * packUpScale;");
src.push("}");
src.push("void main(void) {");
if (clipping) {
src.push(" bool clippable = (float(vFlags2.x) > 0.0);");
src.push(" if (clippable) {");
src.push(" float dist = 0.0;");
for (i = 0, len = sectionPlanesState.sectionPlanes.length; i < len; i++) {
src.push("if (sectionPlaneActive" + i + ") {");
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
src.push("}");
}
src.push("if (dist > 0.0) { discard; }");
src.push("}");
}
src.push(" gl_FragColor = packDepthToRGBA( gl_FragCoord.z); ");
src.push("}");
return src;
}
export {InstancingDepthShaderSource};