src/viewer/scene/geometry/builders/buildBoxLinesGeometry.js
import {utils} from '../../utils.js';
/**
* @desc Creates a box-shaped lines {@link Geometry}.
*
* ## Usage
*
* In the example below we'll create a {@link Mesh} with a box-shaped {@link ReadableGeometry} that has lines primitives.
*
* [[Run this example](/examples/index.html#geometry_builders_buildBoxLinesGeometry)]
*
* ````javascript
* import {Viewer, Mesh, buildBoxLinesGeometry, ReadableGeometry, PhongMaterial} from "xeokit-sdk.es.js";
*
* const viewer = new Viewer({
* canvasId: "myCanvas"
* });
*
* viewer.scene.camera.eye = [0, 0, 5];
* viewer.scene.camera.look = [0, 0, 0];
* viewer.scene.camera.up = [0, 1, 0];
*
* new Mesh(viewer.scene, {
* geometry: new ReadableGeometry(viewer.scene, buildBoxLinesGeometry({
* center: [0,0,0],
* xSize: 1, // Half-size on each axis
* ySize: 1,
* zSize: 1
* })),
* material: new PhongMaterial(viewer.scene, {
* emissive: [0,1,0]
* })
* });
* ````
*
* @function buildBoxLinesGeometry
* @param {*} [cfg] Configs
* @param {String} [cfg.id] Optional ID, unique among all components in the parent {@link Scene}, generated automatically when omitted.
* @param {Number[]} [cfg.center] 3D point indicating the center position.
* @param {Number} [cfg.xSize=1.0] Half-size on the X-axis.
* @param {Number} [cfg.ySize=1.0] Half-size on the Y-axis.
* @param {Number} [cfg.zSize=1.0] Half-size on the Z-axis.
* @returns {Object} Configuration for a {@link Geometry} subtype.
*/
function buildBoxLinesGeometry(cfg = {}) {
let xSize = cfg.xSize || 1;
if (xSize < 0) {
console.error("negative xSize not allowed - will invert");
xSize *= -1;
}
let ySize = cfg.ySize || 1;
if (ySize < 0) {
console.error("negative ySize not allowed - will invert");
ySize *= -1;
}
let zSize = cfg.zSize || 1;
if (zSize < 0) {
console.error("negative zSize not allowed - will invert");
zSize *= -1;
}
const center = cfg.center;
const centerX = center ? center[0] : 0;
const centerY = center ? center[1] : 0;
const centerZ = center ? center[2] : 0;
const xmin = -xSize + centerX;
const ymin = -ySize + centerY;
const zmin = -zSize + centerZ;
const xmax = xSize + centerX;
const ymax = ySize + centerY;
const zmax = zSize + centerZ;
return utils.apply(cfg, {
primitive: "lines",
positions: [
xmin, ymin, zmin,
xmin, ymin, zmax,
xmin, ymax, zmin,
xmin, ymax, zmax,
xmax, ymin, zmin,
xmax, ymin, zmax,
xmax, ymax, zmin,
xmax, ymax, zmax
],
indices: [
0, 1,
1, 3,
3, 2,
2, 0,
4, 5,
5, 7,
7, 6,
6, 4,
0, 4,
1, 5,
2, 6,
3, 7
]
});
}
/**
* @desc Creates a box-shaped lines {@link Geometry} from AABB.
*
* ## Usage
*
* In the example below we'll create a {@link Mesh} with a box-shaped {@link ReadableGeometry} that has lines primitives.
* This box will be created from AABB of a model.
*
* [[Run this example](/examples/index.html#geometry_builders_buildBoxLinesGeometryFromAABB)]
*
* ````javascript
* import {Viewer, Mesh, Node, buildBoxGeometry, buildBoxLinesGeometryFromAABB, ReadableGeometry, PhongMaterial} from "../../dist/xeokit-sdk.min.es.js";
*
* const viewer = new Viewer({
* canvasId: "myCanvas"
* });
*
* viewer.scene.camera.eye = [-21.80, 4.01, 6.56];
* viewer.scene.camera.look = [0, -5.75, 0];
* viewer.scene.camera.up = [0.37, 0.91, -0.11];
*
* const boxGeometry = new ReadableGeometry(viewer.scene, buildBoxGeometry({
* xSize: 1,
* ySize: 1,
* zSize: 1
* }));
*
* new Node(viewer.scene, {
* id: "table",
* isModel: true, // <--------------------- Node represents a model
* rotation: [0, 50, 0],
* position: [0, 0, 0],
* scale: [1, 1, 1],
*
* children: [
*
* new Mesh(viewer.scene, { // Red table leg
* id: "redLeg",
* isObject: true, // <---------- Node represents an object
* position: [-4, -6, -4],
* scale: [1, 3, 1],
* rotation: [0, 0, 0],
* geometry: boxGeometry,
* material: new PhongMaterial(viewer.scene, {
* diffuse: [1, 0.3, 0.3]
* })
* }),
*
* new Mesh(viewer.scene, { // Green table leg
* id: "greenLeg",
* isObject: true, // <---------- Node represents an object
* position: [4, -6, -4],
* scale: [1, 3, 1],
* rotation: [0, 0, 0],
* geometry: boxGeometry,
* material: new PhongMaterial(viewer.scene, {
* diffuse: [0.3, 1.0, 0.3]
* })
* }),
*
* new Mesh(viewer.scene, {// Blue table leg
* id: "blueLeg",
* isObject: true, // <---------- Node represents an object
* position: [4, -6, 4],
* scale: [1, 3, 1],
* rotation: [0, 0, 0],
* geometry: boxGeometry,
* material: new PhongMaterial(viewer.scene, {
* diffuse: [0.3, 0.3, 1.0]
* })
* }),
*
* new Mesh(viewer.scene, { // Yellow table leg
* id: "yellowLeg",
* isObject: true, // <---------- Node represents an object
* position: [-4, -6, 4],
* scale: [1, 3, 1],
* rotation: [0, 0, 0],
* geometry: boxGeometry,
* material: new PhongMaterial(viewer.scene, {
* diffuse: [1.0, 1.0, 0.0]
* })
* }),
*
* new Mesh(viewer.scene, { // Purple table top
* id: "tableTop",
* isObject: true, // <---------- Node represents an object
* position: [0, -3, 0],
* scale: [6, 0.5, 6],
* rotation: [0, 0, 0],
* geometry: boxGeometry,
* material: new PhongMaterial(viewer.scene, {
* diffuse: [1.0, 0.3, 1.0]
* })
* })
* ]
* });
*
* let aabb = viewer.scene.aabb;
* console.log(aabb);
*
* new Mesh(viewer.scene, {
* geometry: new ReadableGeometry(viewer.scene, buildBoxLinesGeometryFromAABB({
* id: "aabb",
* aabb: aabb,
* })),
* material: new PhongMaterial(viewer.scene, {
* emissive: [0, 1,]
* })
* });
* ````
*
* @function buildBoxLinesGeometryFromAABB
* @param {*} [cfg] Configs
* @param {String} [cfg.id] Optional ID, unique among all components in the parent {@link Scene}, generated automatically when omitted.
* @param {Number[]} [cfg.aabb] AABB for which box will be created.
* @returns {Object} Configuration for a {@link Geometry} subtype.
*/
function buildBoxLinesGeometryFromAABB(cfg = {}){
return buildBoxLinesGeometry({
id: cfg.id,
center: [
(cfg.aabb[0] + cfg.aabb[3]) / 2.0,
(cfg.aabb[1] + cfg.aabb[4]) / 2.0,
(cfg.aabb[2] + cfg.aabb[5]) / 2.0,
],
xSize: (Math.abs(cfg.aabb[3] - cfg.aabb[0])) / 2.0,
ySize: (Math.abs(cfg.aabb[4] - cfg.aabb[1])) / 2.0,
zSize: (Math.abs(cfg.aabb[5] - cfg.aabb[2])) / 2.0,
});
}
export {buildBoxLinesGeometry, buildBoxLinesGeometryFromAABB};