src/viewer/scene/geometry/builders/buildTorusGeometry.js
import {utils} from "../../utils.js";
import {math} from '../../math/math.js';
/**
* @desc Creates a torus-shaped {@link Geometry}.
*
* ## Usage
* Creating a {@link Mesh} with a torus-shaped {@link ReadableGeometry} :
*
* [[Run this example](/examples/index.html#geometry_builders_buildTorusGeometry)]
*
* ````javascript
* import {Viewer, Mesh, buildTorusGeometry, ReadableGeometry, PhongMaterial, Texture} from "xeokit-sdk.es.js";
*
* const viewer = new Viewer({
* canvasId: "myCanvas"
* });
*
* viewer.camera.eye = [0, 0, 5];
* viewer.camera.look = [0, 0, 0];
* viewer.camera.up = [0, 1, 0];
*
* new Mesh(viewer.scene, {
* geometry: new ReadableGeometry(viewer.scene, buildTorusGeometry({
* center: [0,0,0],
* radius: 1.0,
* tube: 0.5,
* radialSegments: 32,
* tubeSegments: 24,
* arc: Math.PI * 2.0
* }),
* material: new PhongMaterial(viewer.scene, {
* diffuseMap: new Texture(viewer.scene, {
* src: "textures/diffuse/uvGrid2.jpg"
* })
* })
* });
* ````
*
* @function buildTorusGeometry
* @param {*} [cfg] Configs
* @param {String} [cfg.id] Optional ID for the {@link Geometry}, unique among all components in the parent {@link Scene}, generated automatically when omitted.
* @param {Number[]} [cfg.center] 3D point indicating the center position.
* @param {Number} [cfg.radius=1] The overall radius.
* @param {Number} [cfg.tube=0.3] The tube radius.
* @param {Number} [cfg.radialSegments=32] The number of radial segments.
* @param {Number} [cfg.tubeSegments=24] The number of tubular segments.
* @param {Number} [cfg.arc=Math.PI*0.5] The length of the arc in radians, where Math.PI*2 is a closed torus.
* @returns {Object} Configuration for a {@link Geometry} subtype.
*/
function buildTorusGeometry(cfg = {}) {
let radius = cfg.radius || 1;
if (radius < 0) {
console.error("negative radius not allowed - will invert");
radius *= -1;
}
radius *= 0.5;
let tube = cfg.tube || 0.3;
if (tube < 0) {
console.error("negative tube not allowed - will invert");
tube *= -1;
}
let radialSegments = cfg.radialSegments || 32;
if (radialSegments < 0) {
console.error("negative radialSegments not allowed - will invert");
radialSegments *= -1;
}
if (radialSegments < 4) {
radialSegments = 4;
}
let tubeSegments = cfg.tubeSegments || 24;
if (tubeSegments < 0) {
console.error("negative tubeSegments not allowed - will invert");
tubeSegments *= -1;
}
if (tubeSegments < 4) {
tubeSegments = 4;
}
let arc = cfg.arc || Math.PI * 2;
if (arc < 0) {
console.warn("negative arc not allowed - will invert");
arc *= -1;
}
if (arc > 360) {
arc = 360;
}
const center = cfg.center;
let centerX = center ? center[0] : 0;
let centerY = center ? center[1] : 0;
const centerZ = center ? center[2] : 0;
const positions = [];
const normals = [];
const uvs = [];
const indices = [];
let u;
let v;
let x;
let y;
let z;
let vec;
let i;
let j;
for (j = 0; j <= tubeSegments; j++) {
for (i = 0; i <= radialSegments; i++) {
u = i / radialSegments * arc;
v = 0.785398 + (j / tubeSegments * Math.PI * 2);
centerX = radius * Math.cos(u);
centerY = radius * Math.sin(u);
x = (radius + tube * Math.cos(v)) * Math.cos(u);
y = (radius + tube * Math.cos(v)) * Math.sin(u);
z = tube * Math.sin(v);
positions.push(x + centerX);
positions.push(y + centerY);
positions.push(z + centerZ);
uvs.push(1 - (i / radialSegments));
uvs.push((j / tubeSegments));
vec = math.normalizeVec3(math.subVec3([x, y, z], [centerX, centerY, centerZ], []), []);
normals.push(vec[0]);
normals.push(vec[1]);
normals.push(vec[2]);
}
}
let a;
let b;
let c;
let d;
for (j = 1; j <= tubeSegments; j++) {
for (i = 1; i <= radialSegments; i++) {
a = (radialSegments + 1) * j + i - 1;
b = (radialSegments + 1) * (j - 1) + i - 1;
c = (radialSegments + 1) * (j - 1) + i;
d = (radialSegments + 1) * j + i;
indices.push(a);
indices.push(b);
indices.push(c);
indices.push(c);
indices.push(d);
indices.push(a);
}
}
return utils.apply(cfg, {
positions: positions,
normals: normals,
uv: uvs,
indices: indices
});
}
export {buildTorusGeometry};