src/viewer/scene/math/rtcCoords.js
import {math} from './math.js';
const tempVec3a = math.vec3();
const tempVec4 = math.vec4();
/**
* Given a view matrix and a relative-to-center (RTC) coordinate origin, returns a view matrix
* to transform RTC coordinates to View-space.
*
* The returned view matrix is
*
* @private
*/
const createRTCViewMat = (function () {
const tempMat = new Float64Array(16);
const rtcCenterWorld = new Float64Array(4);
const rtcCenterView = new Float64Array(4);
return function (viewMat, rtcCenter, rtcViewMat) {
rtcViewMat = rtcViewMat || tempMat;
rtcCenterWorld[0] = rtcCenter[0];
rtcCenterWorld[1] = rtcCenter[1];
rtcCenterWorld[2] = rtcCenter[2];
rtcCenterWorld[3] = 1;
math.transformVec4(viewMat, rtcCenterWorld, rtcCenterView);
math.setMat4Translation(viewMat, rtcCenterView, rtcViewMat);
return rtcViewMat.slice ();
}
}());
/**
* Converts a World-space 3D position to RTC.
*
* Given a double-precision World-space position, returns a double-precision relative-to-center (RTC) center pos
* and a single-precision offset fom that center.
* @private
* @param {Float64Array} worldPos The World-space position.
* @param {Float64Array} rtcCenter Double-precision relative-to-center (RTC) center pos.
* @param {Float32Array} rtcPos Single-precision offset fom that center.
*/
function worldToRTCPos(worldPos, rtcCenter, rtcPos) {
const xHigh = Float32Array.from([worldPos[0]])[0];
const xLow = worldPos[0] - xHigh;
const yHigh = Float32Array.from([worldPos[1]])[0];
const yLow = worldPos[1] - yHigh;
const zHigh = Float32Array.from([worldPos[2]])[0];
const zLow = worldPos[2] - zHigh;
rtcCenter[0] = xHigh;
rtcCenter[1] = yHigh;
rtcCenter[2] = zHigh;
rtcPos[0] = xLow;
rtcPos[1] = yLow;
rtcPos[2] = zLow;
}
/**
* Converts a flat array of double-precision positions to RTC positions, if necessary.
*
* Conversion is necessary if the coordinates have values larger than can be expressed at single-precision. When
* that's the case, then this function will compute the RTC coordinates and RTC center and return true. Otherwise
* this function does nothing and returns false.
*
* When computing the RTC position, this function uses a modulus operation to ensure that, whenever possible,
* identical RTC centers are reused for different positions arrays.
*
* @private
* @param {Float64Array} worldPositions Flat array of World-space 3D positions.
* @param {Float64Array} rtcPositions Outputs the computed flat array of 3D RTC positions.
* @param {Float64Array} rtcCenter Outputs the computed double-precision relative-to-center (RTC) center pos.
* @param {Number} [cellSize=10000000] The size of each coordinate cell within the RTC coordinate system.
* @returns {Boolean} ````True```` if the positions actually needed conversion to RTC, else ````false````. When
* ````false````, we can safely ignore the data returned in ````rtcPositions```` and ````rtcCenter````,
* since ````rtcCenter```` will equal ````[0,0,0]````, and ````rtcPositions```` will contain identical values to ````positions````.
*/
function worldToRTCPositions(worldPositions, rtcPositions, rtcCenter, cellSize = 1000) {
const center = math.getPositionsCenter(worldPositions, tempVec3a);
const rtcCenterX = Math.round(center[0] / cellSize) * cellSize;
const rtcCenterY = Math.round(center[1] / cellSize) * cellSize;
const rtcCenterZ = Math.round(center[2] / cellSize) * cellSize;
rtcCenter[0] = rtcCenterX;
rtcCenter[1] = rtcCenterY;
rtcCenter[2] = rtcCenterZ;
const rtcNeeded = (rtcCenter[0] !== 0 || rtcCenter[1] !== 0 || rtcCenter[2] !== 0);
if (rtcNeeded) {
for (let i = 0, len = worldPositions.length; i < len; i += 3) {
rtcPositions[i + 0] = worldPositions[i + 0] - rtcCenterX;
rtcPositions[i + 1] = worldPositions[i + 1] - rtcCenterY;
rtcPositions[i + 2] = worldPositions[i + 2] - rtcCenterZ;
}
}
return rtcNeeded;
}
/**
* Converts an RTC 3D position to World-space.
*
* @private
* @param {Float64Array} rtcCenter Double-precision relative-to-center (RTC) center pos.
* @param {Float32Array} rtcPos Single-precision offset fom that center.
* @param {Float64Array} worldPos The World-space position.
*/
function rtcToWorldPos(rtcCenter, rtcPos, worldPos) {
worldPos[0] = rtcCenter[0] + rtcPos[0];
worldPos[1] = rtcCenter[1] + rtcPos[1];
worldPos[2] = rtcCenter[2] + rtcPos[2];
return worldPos;
}
/**
* Given a 3D plane defined by distance from origin and direction, and an RTC center position,
* return a plane position that is relative to the RTC center.
*
* @private
* @param dist
* @param dir
* @param rtcCenter
* @param rtcPlanePos
* @returns {*}
*/
function getPlaneRTCPos(dist, dir, rtcOrigin, rtcPlanePos, originMatrix) {
const rtcCenter = (originMatrix
? (tempVec4.set(rtcOrigin, 0), tempVec4[3] = 1, math.mulMat4v4(originMatrix, tempVec4, tempVec4))
: rtcOrigin);
const rtcCenterToPlaneDist = math.dotVec3(dir, rtcCenter) + dist;
const dirNormalized = math.normalizeVec3(dir, tempVec3a);
math.mulVec3Scalar(dirNormalized, -rtcCenterToPlaneDist, rtcPlanePos);
return rtcPlanePos;
}
export {createRTCViewMat, worldToRTCPos, worldToRTCPositions, rtcToWorldPos, getPlaneRTCPos};