src/viewer/scene/mesh/emphasis/EmphasisFillRenderer.js
/**
* @author xeolabs / https://github.com/xeolabs
*/
import {Map} from "../../utils/Map.js";
import {EmphasisFillShaderSource} from "./EmphasisFillShaderSource.js";
import {Program} from "../../webgl/Program.js";
import {stats} from '../../stats.js';
import {math} from "../../math/math.js";
import {getPlaneRTCPos} from "../../math/rtcCoords.js";
const ids = new Map({});
const tempVec3a = math.vec3();
/**
* @private
*/
const EmphasisFillRenderer = function (hash, mesh) {
this.id = ids.addItem({});
this._hash = hash;
this._scene = mesh.scene;
this._useCount = 0;
this._shaderSource = new EmphasisFillShaderSource(mesh);
this._allocate(mesh);
};
const xrayFillRenderers = {};
EmphasisFillRenderer.get = function (mesh) {
const hash = [
mesh.scene.id,
mesh.scene.gammaOutput ? "go" : "", // Gamma input not needed
mesh.scene._sectionPlanesState.getHash(),
!!mesh._geometry._state.normalsBuf ? "n" : "",
mesh._geometry._state.compressGeometry ? "cp" : "",
mesh._state.hash
].join(";");
let renderer = xrayFillRenderers[hash];
if (!renderer) {
renderer = new EmphasisFillRenderer(hash, mesh);
xrayFillRenderers[hash] = renderer;
stats.memory.programs++;
}
renderer._useCount++;
return renderer;
};
EmphasisFillRenderer.prototype.put = function () {
if (--this._useCount === 0) {
ids.removeItem(this.id);
if (this._program) {
this._program.destroy();
}
delete xrayFillRenderers[this._hash];
stats.memory.programs--;
}
};
EmphasisFillRenderer.prototype.webglContextRestored = function () {
this._program = null;
};
EmphasisFillRenderer.prototype.drawMesh = function (frameCtx, mesh, mode) {
if (!this._program) {
this._allocate(mesh);
}
const scene = this._scene;
const camera = scene.camera;
const gl = scene.canvas.gl;
const materialState = mode === 0 ? mesh._xrayMaterial._state : (mode === 1 ? mesh._highlightMaterial._state : mesh._selectedMaterial._state);
const meshState = mesh._state;
const geometryState = mesh._geometry._state;
const origin = mesh.origin;
if (frameCtx.lastProgramId !== this._program.id) {
frameCtx.lastProgramId = this._program.id;
this._bindProgram(frameCtx);
}
gl.uniformMatrix4fv(this._uViewMatrix, false, origin ? frameCtx.getRTCViewMatrix(meshState.originHash, origin) : camera.viewMatrix);
gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.viewNormalMatrix);
if (meshState.clippable) {
const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
if (numAllocatedSectionPlanes > 0) {
const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
const renderFlags = mesh.renderFlags;
for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
if (sectionPlaneUniforms) {
if (sectionPlaneIndex < numSectionPlanes) {
const active = renderFlags.sectionPlanesActivePerLayer[sectionPlaneIndex];
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
if (active) {
const sectionPlane = sectionPlanes[sectionPlaneIndex];
if (origin) {
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a);
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
} else {
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
}
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
}
} else {
gl.uniform1i(sectionPlaneUniforms.active, 0);
}
}
}
}
}
if (materialState.id !== this._lastMaterialId) {
const fillColor = materialState.fillColor;
const backfaces = materialState.backfaces;
if (frameCtx.backfaces !== backfaces) {
if (backfaces) {
gl.disable(gl.CULL_FACE);
} else {
gl.enable(gl.CULL_FACE);
}
frameCtx.backfaces = backfaces;
}
gl.uniform4f(this._uFillColor, fillColor[0], fillColor[1], fillColor[2], materialState.fillAlpha);
this._lastMaterialId = materialState.id;
}
gl.uniformMatrix4fv(this._uModelMatrix, gl.FALSE, mesh.worldMatrix);
if (this._uModelNormalMatrix) {
gl.uniformMatrix4fv(this._uModelNormalMatrix, gl.FALSE, mesh.worldNormalMatrix);
}
if (this._uClippable) {
gl.uniform1i(this._uClippable, meshState.clippable);
}
gl.uniform3fv(this._uOffset, meshState.offset);
// Bind VBOs
if (geometryState.id !== this._lastGeometryId) {
if (this._uPositionsDecodeMatrix) {
gl.uniformMatrix4fv(this._uPositionsDecodeMatrix, false, geometryState.positionsDecodeMatrix);
}
if (this._uUVDecodeMatrix) {
gl.uniformMatrix3fv(this._uUVDecodeMatrix, false, geometryState.uvDecodeMatrix);
}
if (this._aPosition) {
this._aPosition.bindArrayBuffer(geometryState.positionsBuf);
frameCtx.bindArray++;
}
if (this._aNormal) {
this._aNormal.bindArrayBuffer(geometryState.normalsBuf);
frameCtx.bindArray++;
}
if (geometryState.indicesBuf) {
geometryState.indicesBuf.bind();
frameCtx.bindArray++;
// gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
// frameCtx.drawElements++;
} else if (geometryState.positionsBuf) {
// gl.drawArrays(gl.TRIANGLES, 0, geometryState.positions.numItems);
// frameCtx.drawArrays++;
}
this._lastGeometryId = geometryState.id;
}
if (geometryState.indicesBuf) {
gl.drawElements(geometryState.primitive, geometryState.indicesBuf.numItems, geometryState.indicesBuf.itemType, 0);
frameCtx.drawElements++;
} else if (geometryState.positionsBuf) {
gl.drawArrays(gl.TRIANGLES, 0, geometryState.positionsBuf.numItems);
frameCtx.drawArrays++;
}
};
EmphasisFillRenderer.prototype._allocate = function (mesh) {
const scene = mesh.scene;
const lightsState = scene._lightsState;
const sectionPlanesState = scene._sectionPlanesState;
const gl = scene.canvas.gl;
this._program = new Program(gl, this._shaderSource);
if (this._program.errors) {
this.errors = this._program.errors;
return;
}
const program = this._program;
this._uPositionsDecodeMatrix = program.getLocation("positionsDecodeMatrix");
this._uModelMatrix = program.getLocation("modelMatrix");
this._uModelNormalMatrix = program.getLocation("modelNormalMatrix");
this._uViewMatrix = program.getLocation("viewMatrix");
this._uViewNormalMatrix = program.getLocation("viewNormalMatrix");
this._uProjMatrix = program.getLocation("projMatrix");
this._uLightAmbient = [];
this._uLightColor = [];
this._uLightDir = [];
this._uLightPos = [];
this._uLightAttenuation = [];
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
const light = lightsState.lights[i];
switch (light.type) {
case "ambient":
this._uLightAmbient[i] = program.getLocation("lightAmbient");
break;
case "dir":
this._uLightColor[i] = program.getLocation("lightColor" + i);
this._uLightPos[i] = null;
this._uLightDir[i] = program.getLocation("lightDir" + i);
break;
case "point":
this._uLightColor[i] = program.getLocation("lightColor" + i);
this._uLightPos[i] = program.getLocation("lightPos" + i);
this._uLightDir[i] = null;
this._uLightAttenuation[i] = program.getLocation("lightAttenuation" + i);
break;
}
}
this._uSectionPlanes = [];
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
this._uSectionPlanes.push({
active: program.getLocation("sectionPlaneActive" + i),
pos: program.getLocation("sectionPlanePos" + i),
dir: program.getLocation("sectionPlaneDir" + i)
});
}
this._uFillColor = program.getLocation("fillColor");
this._aPosition = program.getAttribute("position");
this._aNormal = program.getAttribute("normal");
this._uClippable = program.getLocation("clippable");
this._uGammaFactor = program.getLocation("gammaFactor");
this._uOffset = program.getLocation("offset");
if (scene.logarithmicDepthBufferEnabled ) {
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
}
this._lastMaterialId = null;
this._lastVertexBufsId = null;
this._lastGeometryId = null;
};
EmphasisFillRenderer.prototype._bindProgram = function (frameCtx) {
const scene = this._scene;
const gl = scene.canvas.gl;
const lightsState = scene._lightsState;
const camera = scene.camera;
const project = camera.project;
const program = this._program;
program.bind();
frameCtx.useProgram++;
frameCtx.textureUnit = 0;
this._lastMaterialId = null;
this._lastVertexBufsId = null;
this._lastGeometryId = null;
this._lastIndicesBufId = null;
gl.uniformMatrix4fv(this._uViewNormalMatrix, false, camera.normalMatrix);
gl.uniformMatrix4fv(this._uProjMatrix, false, project.matrix);
if (scene.logarithmicDepthBufferEnabled ) {
const logDepthBufFC = 2.0 / (Math.log(project.far + 1.0) / Math.LN2);
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
}
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
const light = lightsState.lights[i];
if (this._uLightAmbient[i]) {
gl.uniform4f(this._uLightAmbient[i], light.color[0], light.color[1], light.color[2], light.intensity);
} else {
if (this._uLightColor[i]) {
gl.uniform4f(this._uLightColor[i], light.color[0], light.color[1], light.color[2], light.intensity);
}
if (this._uLightPos[i]) {
gl.uniform3fv(this._uLightPos[i], light.pos);
if (this._uLightAttenuation[i]) {
gl.uniform1f(this._uLightAttenuation[i], light.attenuation);
}
}
if (this._uLightDir[i]) {
gl.uniform3fv(this._uLightDir[i], light.dir);
}
}
}
if (this._uGammaFactor) {
gl.uniform1f(this._uGammaFactor, scene.gammaFactor);
}
};
export {EmphasisFillRenderer};