src/viewer/scene/mesh/emphasis/EmphasisFillShaderSource.js
import {WEBGL_INFO} from "../../webglInfo.js";
/**
* @private
*/
class EmphasisFillShaderSource {
constructor(mesh) {
this.vertex = buildVertex(mesh);
this.fragment = buildFragment(mesh);
}
}
function buildVertex(mesh) {
const scene = mesh.scene;
const lightsState = scene._lightsState;
const normals = hasNormals(mesh);
const sectionPlanesState = scene._sectionPlanesState;
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
const quantizedGeometry = !!mesh._geometry._state.compressGeometry;
const billboard = mesh._state.billboard;
const stationary = mesh._state.stationary;
const src = [];
src.push("#version 300 es");
src.push("// EmphasisFillShaderSource vertex shader");
src.push("in vec3 position;");
src.push("uniform mat4 modelMatrix;");
src.push("uniform mat4 viewMatrix;");
src.push("uniform mat4 projMatrix;");
src.push("uniform vec4 colorize;");
src.push("uniform vec3 offset;");
if (quantizedGeometry) {
src.push("uniform mat4 positionsDecodeMatrix;");
}
if (scene.logarithmicDepthBufferEnabled) {
src.push("uniform float logDepthBufFC;");
src.push("out float vFragDepth;");
src.push("bool isPerspectiveMatrix(mat4 m) {");
src.push(" return (m[2][3] == - 1.0);");
src.push("}");
src.push("out float isPerspective;");
}
if (clipping) {
src.push("out vec4 vWorldPosition;");
}
src.push("uniform vec4 lightAmbient;");
src.push("uniform vec4 fillColor;");
if (normals) {
src.push("in vec3 normal;");
src.push("uniform mat4 modelNormalMatrix;");
src.push("uniform mat4 viewNormalMatrix;");
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
const light = lightsState.lights[i];
if (light.type === "ambient") {
continue;
}
src.push("uniform vec4 lightColor" + i + ";");
if (light.type === "dir") {
src.push("uniform vec3 lightDir" + i + ";");
}
if (light.type === "point") {
src.push("uniform vec3 lightPos" + i + ";");
}
if (light.type === "spot") {
src.push("uniform vec3 lightPos" + i + ";");
}
}
if (quantizedGeometry) {
src.push("vec3 octDecode(vec2 oct) {");
src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
src.push(" if (v.z < 0.0) {");
src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
src.push(" }");
src.push(" return normalize(v);");
src.push("}");
}
}
src.push("out vec4 vColor;");
if (billboard === "spherical" || billboard === "cylindrical") {
src.push("void billboard(inout mat4 mat) {");
src.push(" mat[0][0] = 1.0;");
src.push(" mat[0][1] = 0.0;");
src.push(" mat[0][2] = 0.0;");
if (billboard === "spherical") {
src.push(" mat[1][0] = 0.0;");
src.push(" mat[1][1] = 1.0;");
src.push(" mat[1][2] = 0.0;");
}
src.push(" mat[2][0] = 0.0;");
src.push(" mat[2][1] = 0.0;");
src.push(" mat[2][2] =1.0;");
src.push("}");
}
src.push("void main(void) {");
src.push("vec4 localPosition = vec4(position, 1.0); ");
src.push("vec4 worldPosition;");
if (quantizedGeometry) {
src.push("localPosition = positionsDecodeMatrix * localPosition;");
}
if (normals) {
if (quantizedGeometry) {
src.push("vec4 localNormal = vec4(octDecode(normal.xy), 0.0); ");
} else {
src.push("vec4 localNormal = vec4(normal, 0.0); ");
}
src.push("mat4 modelNormalMatrix2 = modelNormalMatrix;");
src.push("mat4 viewNormalMatrix2 = viewNormalMatrix;");
}
src.push("mat4 viewMatrix2 = viewMatrix;");
src.push("mat4 modelMatrix2 = modelMatrix;");
if (stationary) {
src.push("viewMatrix2[3][0] = viewMatrix2[3][1] = viewMatrix2[3][2] = 0.0;")
}
if (billboard === "spherical" || billboard === "cylindrical") {
src.push("mat4 modelViewMatrix = viewMatrix2 * modelMatrix2;");
src.push("billboard(modelMatrix2);");
src.push("billboard(viewMatrix2);");
src.push("billboard(modelViewMatrix);");
if (normals) {
src.push("mat4 modelViewNormalMatrix = viewNormalMatrix2 * modelNormalMatrix2;");
src.push("billboard(modelNormalMatrix2);");
src.push("billboard(viewNormalMatrix2);");
src.push("billboard(modelViewNormalMatrix);");
}
src.push("worldPosition = modelMatrix2 * localPosition;");
src.push("vec4 viewPosition = modelViewMatrix * localPosition;");
} else {
src.push("worldPosition = modelMatrix2 * localPosition;");
src.push("worldPosition.xyz = worldPosition.xyz + offset;");
src.push("vec4 viewPosition = viewMatrix2 * worldPosition; ");
}
if (normals) {
src.push("vec3 viewNormal = normalize((viewNormalMatrix2 * modelNormalMatrix2 * localNormal).xyz);");
}
src.push("vec3 reflectedColor = vec3(0.0, 0.0, 0.0);");
src.push("vec3 viewLightDir = vec3(0.0, 0.0, -1.0);");
src.push("float lambertian = 1.0;");
if (normals) {
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
const light = lightsState.lights[i];
if (light.type === "ambient") {
continue;
}
if (light.type === "dir") {
if (light.space === "view") {
src.push("viewLightDir = normalize(lightDir" + i + ");");
} else {
src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightDir" + i + ", 0.0)).xyz);");
}
} else if (light.type === "point") {
if (light.space === "view") {
src.push("viewLightDir = normalize(lightPos" + i + " - viewPosition.xyz);");
} else {
src.push("viewLightDir = normalize((viewMatrix2 * vec4(lightPos" + i + ", 0.0)).xyz);");
}
} else {
continue;
}
src.push("lambertian = max(dot(-viewNormal, viewLightDir), 0.0);");
src.push("reflectedColor += lambertian * (lightColor" + i + ".rgb * lightColor" + i + ".a);");
}
}
// TODO: A blending mode for emphasis materials, to select add/multiply/mix
//src.push("vColor = vec4((mix(reflectedColor, fillColor.rgb, 0.7)), fillColor.a);");
src.push("vColor = vec4(reflectedColor * fillColor.rgb, fillColor.a);");
//src.push("vColor = vec4(reflectedColor + fillColor.rgb, fillColor.a);");
if (clipping) {
src.push("vWorldPosition = worldPosition;");
}
if (mesh._geometry._state.primitiveName === "points") {
src.push("gl_PointSize = pointSize;");
}
src.push("vec4 clipPos = projMatrix * viewPosition;");
if (scene.logarithmicDepthBufferEnabled) {
src.push("vFragDepth = 1.0 + clipPos.w;");
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
}
src.push("gl_Position = clipPos;");
src.push("}");
return src;
}
function hasNormals(mesh) {
const primitive = mesh._geometry._state.primitiveName;
if ((mesh._geometry._state.autoVertexNormals || mesh._geometry._state.normalsBuf) && (primitive === "triangles" || primitive === "triangle-strip" || primitive === "triangle-fan")) {
return true;
}
return false;
}
function buildFragment(mesh) {
const scene = mesh.scene;
const sectionPlanesState = mesh.scene._sectionPlanesState;
const gammaOutput = mesh.scene.gammaOutput;
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
const src = [];
src.push("#version 300 es");
src.push("// Lambertian drawing fragment shader");
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
src.push("precision highp float;");
src.push("precision highp int;");
src.push("#else");
src.push("precision mediump float;");
src.push("precision mediump int;");
src.push("#endif");
if (scene.logarithmicDepthBufferEnabled) {
src.push("in float isPerspective;");
src.push("uniform float logDepthBufFC;");
src.push("in float vFragDepth;");
}
if (gammaOutput) {
src.push("uniform float gammaFactor;");
src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
src.push("}");
}
if (clipping) {
src.push("in vec4 vWorldPosition;");
src.push("uniform bool clippable;");
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
src.push("uniform bool sectionPlaneActive" + i + ";");
src.push("uniform vec3 sectionPlanePos" + i + ";");
src.push("uniform vec3 sectionPlaneDir" + i + ";");
}
}
src.push("in vec4 vColor;");
src.push("out vec4 outColor;");
src.push("void main(void) {");
if (clipping) {
src.push("if (clippable) {");
src.push(" float dist = 0.0;");
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
src.push("if (sectionPlaneActive" + i + ") {");
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
src.push("}");
}
src.push(" if (dist > 0.0) { discard; }");
src.push("}");
}
if (mesh._geometry._state.primitiveName === "points") {
src.push("vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
src.push("float r = dot(cxy, cxy);");
src.push("if (r > 1.0) {");
src.push(" discard;");
src.push("}");
}
if (scene.logarithmicDepthBufferEnabled) {
src.push("gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
}
if (gammaOutput) {
src.push("outColor = linearToGamma(vColor, gammaFactor);");
} else {
src.push("outColor = vColor;");
}
src.push("}");
return src;
}
export {EmphasisFillShaderSource};