src/viewer/scene/mesh/occlusion/OcclusionShaderSource.js
export const OcclusionShaderSource = function(meshPickOcclusionHash, programVariables) {
const outColor = programVariables.createOutput("vec4", "outColor");
return {
getHash: () => [ meshPickOcclusionHash ],
programName: "Occlusion",
skipIfTransparent: true,
appendFragmentOutputs: (src) => src.push(`${outColor} = vec4(0.0, 0.0, 1.0, 1.0);`)
};
};
Reference
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