src/viewer/scene/mesh/pick/PickTriangleShaderSource.js
export const PickTriangleShaderSource = function(meshHash, programVariables, geometry) {
const vColor = programVariables.createVarying("vec4", "vColor", () => geometry.attributes.pickColor);
const outColor = programVariables.createOutput("vec4", "outColor");
return {
getHash: () => [ meshHash ],
programName: "PickTriangle",
isPick: true,
trianglePick: true,
dontBillboardAnything: true,
appendFragmentOutputs: (src) => src.push(`${outColor} = ${vColor};`)
};
};