src/viewer/scene/model/dtx/triangles/renderers/DTXTrianglesPickDepthRenderer.js
import {Program} from "../../../../webgl/Program.js";
import {createRTCViewMat, getPlaneRTCPos} from "../../../../math/rtcCoords.js";
import {math} from "../../../../math/math.js";
const tempVec3a = math.vec3();
const tempVec3b = math.vec3();
const tempVec3c = math.vec3();
const tempVec3d = math.vec3();
const tempMat4a = math.mat4();
/**
* @private
*/
export class DTXTrianglesPickDepthRenderer {
constructor(scene) {
this._scene = scene;
this._hash = this._getHash();
this._allocate();
}
getValid() {
return this._hash === this._getHash();
}
_getHash() {
return this._scene._sectionPlanesState.getHash();
}
drawLayer(frameCtx, dataTextureLayer, renderPass) {
const model = dataTextureLayer.model;
const scene = model.scene;
const camera = scene.camera;
const gl = scene.canvas.gl;
const state = dataTextureLayer._state;
const textureState = state.textureState;
const origin = dataTextureLayer._state.origin;
const {position, rotationMatrix} = model;
const viewMatrix = frameCtx.pickViewMatrix || camera.viewMatrix;
const projMatrix = frameCtx.pickProjMatrix || camera.projMatrix;
const eye = frameCtx.pickOrigin || camera.eye;
const far = frameCtx.pickProjMatrix ? frameCtx.pickZFar : camera.project.far;
if (!this._program) {
this._allocate();
}
if (frameCtx.lastProgramId !== this._program.id) {
frameCtx.lastProgramId = this._program.id;
this._bindProgram();
}
textureState.bindCommonTextures(
this._program,
this.uTexturePerObjectPositionsDecodeMatrix,
this._uTexturePerVertexIdCoordinates,
this.uTexturePerObjectColorsAndFlags,
this._uTexturePerObjectMatrix
);
let rtcViewMatrix;
let rtcCameraEye;
if (origin || position[0] !== 0 || position[1] !== 0 || position[2] !== 0) {
const rtcOrigin = tempVec3a;
if (origin) {
const rotatedOrigin = tempVec3b;
math.transformPoint3(rotationMatrix, origin, rotatedOrigin);
rtcOrigin[0] = rotatedOrigin[0];
rtcOrigin[1] = rotatedOrigin[1];
rtcOrigin[2] = rotatedOrigin[2];
} else {
rtcOrigin[0] = 0;
rtcOrigin[1] = 0;
rtcOrigin[2] = 0;
}
rtcOrigin[0] += position[0];
rtcOrigin[1] += position[1];
rtcOrigin[2] += position[2];
rtcViewMatrix = createRTCViewMat(viewMatrix, rtcOrigin, tempMat4a);
rtcCameraEye = tempVec3c;
rtcCameraEye[0] = eye[0] - rtcOrigin[0];
rtcCameraEye[1] = eye[1] - rtcOrigin[1];
rtcCameraEye[2] = eye[2] - rtcOrigin[2];
frameCtx.snapPickOrigin[0] = rtcOrigin[0];
frameCtx.snapPickOrigin[1] = rtcOrigin[1];
frameCtx.snapPickOrigin[2] = rtcOrigin[2];
} else {
rtcViewMatrix = viewMatrix;
rtcCameraEye = eye;
frameCtx.snapPickOrigin[0] = 0;
frameCtx.snapPickOrigin[1] = 0;
frameCtx.snapPickOrigin[2] = 0;
}
gl.uniform3fv(this._uCameraEyeRtc, rtcCameraEye);
gl.uniform1i(this._uRenderPass, renderPass);
gl.uniform1i(this._uPickInvisible, frameCtx.pickInvisible);
gl.uniform2fv(this._uPickClipPos, frameCtx.pickClipPos);
gl.uniform2f(this._uDrawingBufferSize, gl.drawingBufferWidth, gl.drawingBufferHeight);
gl.uniform1f(this._uPickZNear, frameCtx.pickZNear);
gl.uniform1f(this._uPickZFar, frameCtx.pickZFar);
gl.uniformMatrix4fv(this._uSceneModelMatrix, false, rotationMatrix);
gl.uniformMatrix4fv(this._uViewMatrix, false, rtcViewMatrix);
gl.uniformMatrix4fv(this._uProjMatrix, false, projMatrix);
if (scene.logarithmicDepthBufferEnabled) {
const logDepthBufFC = 2.0 / (Math.log(far + 1.0) / Math.LN2);
gl.uniform1f(this._uLogDepthBufFC, logDepthBufFC);
}
const numAllocatedSectionPlanes = scene._sectionPlanesState.getNumAllocatedSectionPlanes();
const numSectionPlanes = scene._sectionPlanesState.sectionPlanes.length;
if (numAllocatedSectionPlanes > 0) {
const sectionPlanes = scene._sectionPlanesState.sectionPlanes;
const baseIndex = dataTextureLayer.layerIndex * numSectionPlanes;
const renderFlags = model.renderFlags;
for (let sectionPlaneIndex = 0; sectionPlaneIndex < numAllocatedSectionPlanes; sectionPlaneIndex++) {
const sectionPlaneUniforms = this._uSectionPlanes[sectionPlaneIndex];
if (sectionPlaneUniforms) {
if (sectionPlaneIndex < numSectionPlanes) {
const active = renderFlags.sectionPlanesActivePerLayer[baseIndex + sectionPlaneIndex];
gl.uniform1i(sectionPlaneUniforms.active, active ? 1 : 0);
if (active) {
const sectionPlane = sectionPlanes[sectionPlaneIndex];
if (origin) {
const rtcSectionPlanePos = getPlaneRTCPos(sectionPlane.dist, sectionPlane.dir, origin, tempVec3a, model.matrix);
gl.uniform3fv(sectionPlaneUniforms.pos, rtcSectionPlanePos);
} else {
gl.uniform3fv(sectionPlaneUniforms.pos, sectionPlane.pos);
}
gl.uniform3fv(sectionPlaneUniforms.dir, sectionPlane.dir);
}
} else {
gl.uniform1i(sectionPlaneUniforms.active, 0);
}
}
}
}
if (state.numIndices8Bits > 0) {
textureState.bindTriangleIndicesTextures(
this._program,
this._uTexturePerPolygonIdPortionIds,
this._uTexturePerPolygonIdIndices,
8 // 8 bits indices
);
gl.drawArrays(gl.TRIANGLES, 0, state.numIndices8Bits);
}
if (state.numIndices16Bits > 0) {
textureState.bindTriangleIndicesTextures(
this._program,
this._uTexturePerPolygonIdPortionIds,
this._uTexturePerPolygonIdIndices,
16 // 16 bits indices
);
gl.drawArrays(gl.TRIANGLES, 0, state.numIndices16Bits);
}
if (state.numIndices32Bits > 0) {
textureState.bindTriangleIndicesTextures(
this._program,
this._uTexturePerPolygonIdPortionIds,
this._uTexturePerPolygonIdIndices,
32 // 32 bits indices
);
gl.drawArrays(gl.TRIANGLES, 0, state.numIndices32Bits);
}
frameCtx.drawElements++;
}
_allocate() {
const scene = this._scene;
const gl = scene.canvas.gl;
this._program = new Program(gl, this._buildShader());
if (this._program.errors) {
this.errors = this._program.errors;
return;
}
const program = this._program;
this._uRenderPass = program.getLocation("renderPass");
this._uPickInvisible = program.getLocation("pickInvisible");
this._uPickClipPos = program.getLocation("pickClipPos");
this._uDrawingBufferSize = program.getLocation("drawingBufferSize");
this._uSceneModelMatrix = program.getLocation("sceneModelMatrix");
this._uViewMatrix = program.getLocation("viewMatrix");
this._uProjMatrix = program.getLocation("projMatrix");
this._uSectionPlanes = [];
for (let i = 0, len = scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
this._uSectionPlanes.push({
active: program.getLocation("sectionPlaneActive" + i),
pos: program.getLocation("sectionPlanePos" + i),
dir: program.getLocation("sectionPlaneDir" + i)
});
}
this._uPickZNear = program.getLocation("pickZNear");
this._uPickZFar = program.getLocation("pickZFar");
if (scene.logarithmicDepthBufferEnabled) {
this._uLogDepthBufFC = program.getLocation("logDepthBufFC");
}
this.uTexturePerObjectPositionsDecodeMatrix = "uObjectPerObjectPositionsDecodeMatrix";
this.uTexturePerObjectColorsAndFlags = "uObjectPerObjectColorsAndFlags";
this._uTexturePerVertexIdCoordinates = "uTexturePerVertexIdCoordinates";
this._uTexturePerPolygonIdNormals = "uTexturePerPolygonIdNormals";
this._uTexturePerPolygonIdIndices = "uTexturePerPolygonIdIndices";
this._uTexturePerPolygonIdPortionIds = "uTexturePerPolygonIdPortionIds";
this._uTexturePerObjectMatrix= "uTexturePerObjectMatrix";
this._uCameraEyeRtc = program.getLocation("uCameraEyeRtc");
}
_bindProgram() {
this._program.bind();
}
_buildShader() {
return {
vertex: this._buildVertexShader(),
fragment: this._buildFragmentShader()
};
}
_buildVertexShader() {
const scene = this._scene;
const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
const src = [];
src.push("#version 300 es");
src.push("// Triangles dataTexture pick depth vertex shader");
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
src.push("precision highp float;");
src.push("precision highp int;");
src.push("precision highp usampler2D;");
src.push("precision highp isampler2D;");
src.push("precision highp sampler2D;");
src.push("#else");
src.push("precision mediump float;");
src.push("precision mediump int;");
src.push("precision mediump usampler2D;");
src.push("precision mediump isampler2D;");
src.push("precision mediump sampler2D;");
src.push("#endif");
src.push("uniform int renderPass;");
if (scene.entityOffsetsEnabled) {
src.push("in vec3 offset;");
}
src.push("uniform mat4 sceneModelMatrix;");
src.push("uniform mat4 viewMatrix;");
src.push("uniform mat4 projMatrix;");
src.push("uniform bool pickInvisible;");
src.push("uniform highp sampler2D uObjectPerObjectPositionsDecodeMatrix;");
src.push("uniform highp sampler2D uTexturePerObjectMatrix;");
src.push("uniform lowp usampler2D uObjectPerObjectColorsAndFlags;");
src.push("uniform mediump usampler2D uTexturePerVertexIdCoordinates;");
src.push("uniform highp usampler2D uTexturePerPolygonIdIndices;");
src.push("uniform mediump usampler2D uTexturePerPolygonIdPortionIds;");
src.push("uniform vec3 uCameraEyeRtc;");
src.push("vec3 positions[3];")
if (scene.logarithmicDepthBufferEnabled) {
src.push("uniform float logDepthBufFC;");
src.push("out float vFragDepth;");
src.push("out float isPerspective;");
}
src.push("uniform vec2 pickClipPos;");
src.push("uniform vec2 drawingBufferSize;");
src.push("vec4 remapClipPos(vec4 clipPos) {");
src.push(" clipPos.xy /= clipPos.w;")
src.push(` clipPos.xy = (clipPos.xy - pickClipPos) * drawingBufferSize;`);
src.push(" clipPos.xy *= clipPos.w;")
src.push(" return clipPos;")
src.push("}");
src.push("bool isPerspectiveMatrix(mat4 m) {");
src.push(" return (m[2][3] == - 1.0);");
src.push("}");
if (clipping) {
src.push("out vec4 vWorldPosition;");
src.push("flat out uint vFlags2;");
}
src.push("out vec4 vViewPosition;");
src.push("void main(void) {");
// constants
src.push("int polygonIndex = gl_VertexID / 3;")
// get packed object-id
src.push("int h_packed_object_id_index = (polygonIndex >> 3) & 4095;")
src.push("int v_packed_object_id_index = (polygonIndex >> 3) >> 12;")
src.push("int objectIndex = int(texelFetch(uTexturePerPolygonIdPortionIds, ivec2(h_packed_object_id_index, v_packed_object_id_index), 0).r);");
src.push("ivec2 objectIndexCoords = ivec2(objectIndex % 512, objectIndex / 512);");
// get flags & flags2
src.push("uvec4 flags = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+2, objectIndexCoords.y), 0);");
src.push("uvec4 flags2 = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+3, objectIndexCoords.y), 0);");
// flags.w = NOT_RENDERED | PICK
// renderPass = PICK
src.push(`if (int(flags.w) != renderPass) {`);
src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
src.push(" return;"); // Cull vertex
src.push("} else {");
// get vertex base
src.push("ivec4 packedVertexBase = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+4, objectIndexCoords.y), 0));");
src.push("ivec4 packedIndexBaseOffset = ivec4(texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+5, objectIndexCoords.y), 0));");
src.push("int indexBaseOffset = (packedIndexBaseOffset.r << 24) + (packedIndexBaseOffset.g << 16) + (packedIndexBaseOffset.b << 8) + packedIndexBaseOffset.a;");
src.push("int h_index = (polygonIndex - indexBaseOffset) & 4095;")
src.push("int v_index = (polygonIndex - indexBaseOffset) >> 12;")
src.push("ivec3 vertexIndices = ivec3(texelFetch(uTexturePerPolygonIdIndices, ivec2(h_index, v_index), 0));");
src.push("ivec3 uniqueVertexIndexes = vertexIndices + (packedVertexBase.r << 24) + (packedVertexBase.g << 16) + (packedVertexBase.b << 8) + packedVertexBase.a;")
src.push("ivec3 indexPositionH = uniqueVertexIndexes & 4095;")
src.push("ivec3 indexPositionV = uniqueVertexIndexes >> 12;")
src.push("mat4 objectInstanceMatrix = mat4 (texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uTexturePerObjectMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
src.push("mat4 objectDecodeAndInstanceMatrix = objectInstanceMatrix * mat4 (texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+0, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+1, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+2, objectIndexCoords.y), 0), texelFetch (uObjectPerObjectPositionsDecodeMatrix, ivec2(objectIndexCoords.x*4+3, objectIndexCoords.y), 0));")
src.push("uint solid = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+7, objectIndexCoords.y), 0).r;");
// get position
src.push("positions[0] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.r, indexPositionV.r), 0));")
src.push("positions[1] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.g, indexPositionV.g), 0));")
src.push("positions[2] = vec3(texelFetch(uTexturePerVertexIdCoordinates, ivec2(indexPositionH.b, indexPositionV.b), 0));")
// get color
src.push("uvec4 color = texelFetch (uObjectPerObjectColorsAndFlags, ivec2(objectIndexCoords.x*8+0, objectIndexCoords.y), 0);");
src.push(`if (color.a == 0u) {`);
src.push(" gl_Position = vec4(3.0, 3.0, 3.0, 1.0);"); // Cull vertex
src.push(" return;");
src.push("};");
// get normal
src.push("vec3 normal = normalize(cross(positions[2] - positions[0], positions[1] - positions[0]));");
src.push("vec3 position;");
src.push("position = positions[gl_VertexID % 3];");
// when the geometry is not solid, if needed, flip the triangle winding
src.push("if (solid != 1u) {");
src.push("if (isPerspectiveMatrix(projMatrix)) {");
src.push("vec3 uCameraEyeRtcInQuantizedSpace = (inverse(sceneModelMatrix * objectDecodeAndInstanceMatrix) * vec4(uCameraEyeRtc, 1)).xyz;")
src.push("if (dot(position.xyz - uCameraEyeRtcInQuantizedSpace, normal) < 0.0) {");
src.push("position = positions[2 - (gl_VertexID % 3)];");
src.push("}");
src.push("} else {");
src.push("vec3 viewNormal = -normalize((transpose(inverse(viewMatrix*objectDecodeAndInstanceMatrix)) * vec4(normal,1)).xyz);");
src.push("if (viewNormal.z < 0.0) {");
src.push("position = positions[2 - (gl_VertexID % 3)];");
src.push("}");
src.push("}");
src.push("}");
src.push("vec4 worldPosition = sceneModelMatrix * (objectDecodeAndInstanceMatrix * vec4(position, 1.0)); ");
src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
if (clipping) {
src.push(" vWorldPosition = worldPosition;");
src.push(" vFlags2 = flags2.r;");
}
src.push("vViewPosition = viewPosition;");
src.push("vec4 clipPos = projMatrix * viewPosition;");
if (scene.logarithmicDepthBufferEnabled) {
src.push("vFragDepth = 1.0 + clipPos.w;");
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
}
src.push("gl_Position = remapClipPos(clipPos);");
src.push(" }");
src.push("}");
return src;
}
_buildFragmentShader() {
const scene = this._scene;
const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
const src = [];
src.push('#version 300 es');
src.push("// Triangles dataTexture pick depth fragment shader");
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
src.push("precision highp float;");
src.push("precision highp int;");
src.push("#else");
src.push("precision mediump float;");
src.push("precision mediump int;");
src.push("#endif");
if (scene.logarithmicDepthBufferEnabled) {
src.push("in float isPerspective;");
src.push("uniform float logDepthBufFC;");
src.push("in float vFragDepth;");
}
src.push("uniform float pickZNear;");
src.push("uniform float pickZFar;");
if (clipping) {
src.push("in vec4 vWorldPosition;");
src.push("flat in uint vFlags2;");
for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
src.push("uniform bool sectionPlaneActive" + i + ";");
src.push("uniform vec3 sectionPlanePos" + i + ";");
src.push("uniform vec3 sectionPlaneDir" + i + ";");
}
}
src.push("in vec4 vViewPosition;");
src.push("vec4 packDepth(const in float depth) {");
src.push(" const vec4 bitShift = vec4(256.0*256.0*256.0, 256.0*256.0, 256.0, 1.0);");
src.push(" const vec4 bitMask = vec4(0.0, 1.0/256.0, 1.0/256.0, 1.0/256.0);");
src.push(" vec4 res = fract(depth * bitShift);");
src.push(" res -= res.xxyz * bitMask;");
src.push(" return res;");
src.push("}");
src.push("out vec4 outPackedDepth;");
src.push("void main(void) {");
if (clipping) {
src.push(" bool clippable = vFlags2 > 0u;");
src.push(" if (clippable) {");
src.push(" float dist = 0.0;");
for (var i = 0; i < scene._sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
src.push(" if (sectionPlaneActive" + i + ") {");
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
src.push(" }");
}
src.push(" if (dist > 0.0) { discard; }");
src.push(" }");
}
if (scene.logarithmicDepthBufferEnabled) {
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
}
src.push(" float zNormalizedDepth = abs((pickZNear + vViewPosition.z) / (pickZFar - pickZNear));");
src.push(" outPackedDepth = packDepth(zNormalizedDepth); "); // Must be linear depth
src.push("}");
return src;
}
webglContextRestored() {
this._program = null;
}
destroy() {
if (this._program) {
this._program.destroy();
}
this._program = null;
}
}