src/viewer/scene/model/vbo/batching/points/renderers/VBOBatchingPointsPickMeshRenderer.js
- import {VBOBatchingPointsRenderer} from "../VBOBatchingPointsRenderer.js";
-
- /**
- * @private
- */
-
-
- export class VBOBatchingPointsPickMeshRenderer extends VBOBatchingPointsRenderer {
- _getHash() {
- return this._scene._sectionPlanesState.getHash() + (this._scene.pointsMaterial.hash);
- }
-
- _buildVertexShader() {
-
- const scene = this._scene;
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
- const pointsMaterial = scene.pointsMaterial._state;
- const src = [];
- src.push ('#version 300 es');
- src.push("// Points batching pick mesh vertex shader");
- src.push("uniform int renderPass;");
-
- src.push("in vec3 position;");
- if (scene.entityOffsetsEnabled) {
- src.push("in vec3 offset;");
- }
- src.push("in float flags;");
-
- src.push("in vec4 pickColor;");
-
- src.push("uniform bool pickInvisible;");
-
- this._addMatricesUniformBlockLines(src);
-
- this._addRemapClipPosLines(src);
-
- src.push("uniform float pointSize;");
- if (pointsMaterial.perspectivePoints) {
- src.push("uniform float nearPlaneHeight;");
- }
-
- if (scene.logarithmicDepthBufferEnabled) {
- src.push("uniform float logDepthBufFC;");
- src.push("out float vFragDepth;");
- }
-
- if (clipping) {
- src.push("out vec4 vWorldPosition;");
- src.push("out float vFlags;");
- }
-
- src.push("out vec4 vPickColor;");
-
- src.push("void main(void) {");
-
- // pickFlag = NOT_RENDERED | PICK
- // renderPass = PICK
-
- src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
- src.push(`if (pickFlag != renderPass) {`);
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
-
- src.push(" } else {");
- src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
- if (scene.entityOffsetsEnabled) {
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
- }
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
- src.push(" vPickColor = vec4(float(pickColor.r) / 255.0, float(pickColor.g) / 255.0, float(pickColor.b) / 255.0, float(pickColor.a) / 255.0);");
- if (clipping) {
- src.push(" vWorldPosition = worldPosition;");
- src.push(" vFlags = flags;");
- }
- src.push("vec4 clipPos = projMatrix * viewPosition;");
- if (scene.logarithmicDepthBufferEnabled) {
- src.push("vFragDepth = 1.0 + clipPos.w;");
- }
- src.push("gl_Position = remapClipPos(clipPos);");
- if (pointsMaterial.perspectivePoints) {
- src.push("gl_PointSize = (nearPlaneHeight * pointSize) / clipPos.w;");
- src.push("gl_PointSize = max(gl_PointSize, " + Math.floor(pointsMaterial.minPerspectivePointSize) + ".0);");
- src.push("gl_PointSize = min(gl_PointSize, " + Math.floor(pointsMaterial.maxPerspectivePointSize) + ".0);");
- } else {
- src.push("gl_PointSize = pointSize;");
- }
- src.push("gl_PointSize += 10.0;");
- src.push(" }");
- src.push("}");
- return src;
- }
-
- _buildFragmentShader() {
- const scene = this._scene;
- const sectionPlanesState = scene._sectionPlanesState;
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
- const src = [];
- src.push ('#version 300 es');
- src.push("// Points batching pick mesh vertex shader");
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
- src.push("precision highp float;");
- src.push("precision highp int;");
- src.push("#else");
- src.push("precision mediump float;");
- src.push("precision mediump int;");
- src.push("#endif");
- if (scene.logarithmicDepthBufferEnabled) {
- src.push("uniform float logDepthBufFC;");
- src.push("in float vFragDepth;");
- }
- if (clipping) {
- src.push("in vec4 vWorldPosition;");
- src.push("in float vFlags;");
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
- src.push("uniform bool sectionPlaneActive" + i + ";");
- src.push("uniform vec3 sectionPlanePos" + i + ";");
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
- }
- }
- src.push("in vec4 vPickColor;");
- src.push("out vec4 outColor;");
- src.push("void main(void) {");
- if (scene.pointsMaterial.roundPoints) {
- src.push(" vec2 cxy = 2.0 * gl_PointCoord - 1.0;");
- src.push(" float r = dot(cxy, cxy);");
- src.push(" if (r > 1.0) {");
- src.push(" discard;");
- src.push(" }");
- }
- if (clipping) {
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
- src.push(" if (clippable) {");
- src.push(" float dist = 0.0;");
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
- src.push(" if (sectionPlaneActive" + i + ") {");
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
- src.push(" }");
- }
- src.push(" if (dist > 0.0) { discard; }");
- src.push(" }");
- }
- if (scene.logarithmicDepthBufferEnabled) {
- src.push("gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
- }
- src.push(" outColor = vPickColor; ");
- src.push("}");
- return src;
- }
- }