src/viewer/scene/model/vbo/batching/triangles/renderers/TrianglesPickNormalsRenderer.js
- import { math } from "../../../../../math/math.js";
- import {TrianglesBatchingRenderer} from "./TrianglesBatchingRenderer.js";
-
-
- /**
- * @private
- */
- export class TrianglesPickNormalsRenderer extends TrianglesBatchingRenderer {
-
- _buildVertexShader() {
- const scene = this._scene;
- const clipping = scene._sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
- const src = [];
- src.push("#version 300 es");
- src.push("// Triangles batching pick normals vertex shader");
-
- src.push("uniform int renderPass;");
- src.push("in vec3 position;");
- if (scene.entityOffsetsEnabled) {
- src.push("in vec3 offset;");
- }
- src.push("in vec3 normal;");
- src.push("in float flags;");
- src.push("uniform bool pickInvisible;");
-
- this._addMatricesUniformBlockLines(src);
-
- this._addRemapClipPosLines(src, 3);
-
- if (scene.logarithmicDepthBufferEnabled) {
- src.push("uniform float logDepthBufFC;");
- src.push("out float vFragDepth;");
- src.push("bool isPerspectiveMatrix(mat4 m) {");
- src.push(" return (m[2][3] == - 1.0);");
- src.push("}");
- src.push("out float isPerspective;");
- }
- src.push("vec3 octDecode(vec2 oct) {");
- src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
- src.push(" if (v.z < 0.0) {");
- src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
- src.push(" }");
- src.push(" return normalize(v);");
- src.push("}");
- if (clipping) {
- src.push("out vec4 vWorldPosition;");
- src.push("out float vFlags;");
- }
- src.push("out vec3 vWorldNormal;");
- src.push("out vec4 outColor;");
- src.push("void main(void) {");
- // pickFlag = NOT_RENDERED | PICK
- // renderPass = PICK
- src.push(`int pickFlag = int(flags) >> 12 & 0xF;`);
- src.push(`if (pickFlag != renderPass) {`);
- src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
- src.push(" } else {");
- src.push(" vec4 worldPosition = worldMatrix * (positionsDecodeMatrix * vec4(position, 1.0)); ");
- if (scene.entityOffsetsEnabled) {
- src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
- }
- src.push(" vec4 viewPosition = viewMatrix * worldPosition; ");
- src.push(" vec3 worldNormal = octDecode(normal.xy); ");
- src.push(" vWorldNormal = worldNormal;");
- if (clipping) {
- src.push(" vWorldPosition = worldPosition;");
- src.push(" vFlags = flags;");
- }
- src.push("vec4 clipPos = projMatrix * viewPosition;");
- if (scene.logarithmicDepthBufferEnabled) {
- src.push("vFragDepth = 1.0 + clipPos.w;");
- src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
- }
- src.push("gl_Position = remapClipPos(clipPos);");
- src.push(" }");
- src.push("}");
- return src;
- }
-
- _buildFragmentShader() {
- const scene = this._scene;
- const sectionPlanesState = scene._sectionPlanesState;
- const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
- const src = [];
- src.push("#version 300 es");
- src.push("// Triangles batching pick normals fragment shader");
-
- src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
- src.push("precision highp float;");
- src.push("precision highp int;");
- src.push("#else");
- src.push("precision mediump float;");
- src.push("precision mediump int;");
- src.push("#endif");
- if (scene.logarithmicDepthBufferEnabled) {
- src.push("in float isPerspective;");
- src.push("uniform float logDepthBufFC;");
- src.push("in float vFragDepth;");
- }
- if (clipping) {
- src.push("in vec4 vWorldPosition;");
- src.push("in float vFlags;");
- for (var i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
- src.push("uniform bool sectionPlaneActive" + i + ";");
- src.push("uniform vec3 sectionPlanePos" + i + ";");
- src.push("uniform vec3 sectionPlaneDir" + i + ";");
- }
- }
- src.push("in vec3 vWorldNormal;");
- src.push("out highp ivec4 outNormal;");
- src.push("void main(void) {");
- if (clipping) {
- src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
- src.push(" if (clippable) {");
- src.push(" float dist = 0.0;");
- for (let i = 0; i < sectionPlanesState.getNumAllocatedSectionPlanes(); i++) {
- src.push(" if (sectionPlaneActive" + i + ") {");
- src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
- src.push(" }");
- }
- src.push(" if (dist > 0.0) { discard; }");
- src.push(" }");
- }
- if (scene.logarithmicDepthBufferEnabled) {
- src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
- }
- src.push(` outNormal = ivec4(vWorldNormal * float(${math.MAX_INT}), 1.0);`);
- src.push("}");
- return src;
- }
- }