src/viewer/scene/model/vbo/instancing/triangles/renderers/TrianglesPBRRenderer.js
import {LinearEncoding, sRGBEncoding} from "../../../../../constants/constants.js";
import {TrianglesInstancingRenderer} from "./TrianglesInstancingRenderer.js";
const TEXTURE_DECODE_FUNCS = {};
TEXTURE_DECODE_FUNCS[LinearEncoding] = "linearToLinear";
TEXTURE_DECODE_FUNCS[sRGBEncoding] = "sRGBToLinear";
/**
* @private
*/
export class TrianglesPBRRenderer extends TrianglesInstancingRenderer {
_getHash() {
const scene = this._scene;
return [scene.gammaOutput, scene._lightsState.getHash(), scene._sectionPlanesState.getHash(), (this._withSAO ? "sao" : "nosao")].join(";");
}
drawLayer(frameCtx, layer, renderPass) {
super.drawLayer(frameCtx, layer, renderPass, { incrementDrawState: true });
}
_buildVertexShader() {
const scene = this._scene;
const sectionPlanesState = scene._sectionPlanesState;
const lightsState = scene._lightsState;
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
const clippingCaps = sectionPlanesState.clippingCaps;
const src = [];
src.push("#version 300 es");
src.push("// Instancing geometry quality drawing vertex shader");
src.push("uniform int renderPass;");
src.push("in vec3 position;");
src.push("in vec3 normal;");
src.push("in vec4 color;");
src.push("in vec2 uv;");
src.push("in vec2 metallicRoughness;");
src.push("in float flags;");
if (scene.entityOffsetsEnabled) {
src.push("in vec3 offset;");
}
src.push("in vec4 modelMatrixCol0;"); // Modeling matrix
src.push("in vec4 modelMatrixCol1;");
src.push("in vec4 modelMatrixCol2;");
src.push("in vec4 modelNormalMatrixCol0;");
src.push("in vec4 modelNormalMatrixCol1;");
src.push("in vec4 modelNormalMatrixCol2;");
this._addMatricesUniformBlockLines(src, true);
src.push("uniform mat3 uvDecodeMatrix;")
if (scene.logarithmicDepthBufferEnabled) {
src.push("uniform float logDepthBufFC;");
src.push("out float vFragDepth;");
src.push("bool isPerspectiveMatrix(mat4 m) {");
src.push(" return (m[2][3] == - 1.0);");
src.push("}");
src.push("out float isPerspective;");
}
src.push("vec3 octDecode(vec2 oct) {");
src.push(" vec3 v = vec3(oct.xy, 1.0 - abs(oct.x) - abs(oct.y));");
src.push(" if (v.z < 0.0) {");
src.push(" v.xy = (1.0 - abs(v.yx)) * vec2(v.x >= 0.0 ? 1.0 : -1.0, v.y >= 0.0 ? 1.0 : -1.0);");
src.push(" }");
src.push(" return normalize(v);");
src.push("}");
src.push("out vec4 vViewPosition;");
src.push("out vec3 vViewNormal;");
src.push("out vec4 vColor;");
src.push("out vec2 vUV;");
src.push("out vec2 vMetallicRoughness;");
if (lightsState.lightMaps.length > 0) {
src.push("out vec3 vWorldNormal;");
}
if (clipping) {
src.push("out vec4 vWorldPosition;");
src.push("out float vFlags;");
if (clippingCaps) {
src.push("out vec4 vClipPosition;");
}
}
src.push("void main(void) {");
// colorFlag = NOT_RENDERED | COLOR_OPAQUE | COLOR_TRANSPARENT
// renderPass = COLOR_OPAQUE | COLOR_TRANSPARENT
src.push(`int colorFlag = int(flags) & 0xF;`);
src.push(`if (colorFlag != renderPass) {`);
src.push(" gl_Position = vec4(0.0, 0.0, 0.0, 0.0);"); // Cull vertex
src.push("} else {");
src.push("vec4 worldPosition = positionsDecodeMatrix * vec4(position, 1.0); ");
src.push("worldPosition = worldMatrix * vec4(dot(worldPosition, modelMatrixCol0), dot(worldPosition, modelMatrixCol1), dot(worldPosition, modelMatrixCol2), 1.0);");
if (scene.entityOffsetsEnabled) {
src.push(" worldPosition.xyz = worldPosition.xyz + offset;");
}
src.push("vec4 viewPosition = viewMatrix * worldPosition; ");
src.push("vec4 modelNormal = vec4(octDecode(normal.xy), 0.0); ");
src.push("vec4 worldNormal = worldNormalMatrix * vec4(dot(modelNormal, modelNormalMatrixCol0), dot(modelNormal, modelNormalMatrixCol1), dot(modelNormal, modelNormalMatrixCol2), 1.0);");
src.push("vec3 viewNormal = vec4(viewNormalMatrix * worldNormal).xyz;");
src.push("vec4 clipPos = projMatrix * viewPosition;");
if (scene.logarithmicDepthBufferEnabled) {
src.push("vFragDepth = 1.0 + clipPos.w;");
src.push("isPerspective = float (isPerspectiveMatrix(projMatrix));");
}
if (clipping) {
src.push("vWorldPosition = worldPosition;");
src.push("vFlags = flags;");
if (clippingCaps) {
src.push("vClipPosition = clipPos;");
}
}
src.push("vViewPosition = viewPosition;");
src.push("vViewNormal = viewNormal;");
src.push("vColor = color;");
src.push("vUV = (uvDecodeMatrix * vec3(uv, 1.0)).xy;");
src.push("vMetallicRoughness = metallicRoughness;");
if (lightsState.lightMaps.length > 0) {
src.push("vWorldNormal = worldNormal.xyz;");
}
src.push("gl_Position = clipPos;");
src.push("}");
src.push("}");
return src;
}
_buildFragmentShader() {
const scene = this._scene;
const gammaOutput = scene.gammaOutput; // If set, then it expects that all textures and colors need to be outputted in premultiplied gamma. Default is false.
const sectionPlanesState = scene._sectionPlanesState;
const lightsState = scene._lightsState;
const clipping = sectionPlanesState.getNumAllocatedSectionPlanes() > 0;
const clippingCaps = sectionPlanesState.clippingCaps;
const src = [];
src.push("#version 300 es");
src.push("// Instancing geometry quality drawing fragment shader");
src.push("#ifdef GL_FRAGMENT_PRECISION_HIGH");
src.push("precision highp float;");
src.push("precision highp int;");
src.push("#else");
src.push("precision mediump float;");
src.push("precision mediump int;");
src.push("#endif");
if (scene.logarithmicDepthBufferEnabled) {
src.push("in float isPerspective;");
src.push("uniform float logDepthBufFC;");
src.push("in float vFragDepth;");
}
src.push("uniform sampler2D uColorMap;");
src.push("uniform sampler2D uMetallicRoughMap;");
src.push("uniform sampler2D uEmissiveMap;");
src.push("uniform sampler2D uNormalMap;");
if (this._withSAO) {
src.push("uniform sampler2D uOcclusionTexture;");
src.push("uniform vec4 uSAOParams;");
src.push("const float packUpscale = 256. / 255.;");
src.push("const float unpackDownScale = 255. / 256.;");
src.push("const vec3 packFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );");
src.push("const vec4 unPackFactors = unpackDownScale / vec4( packFactors, 1. );");
src.push("float unpackRGBToFloat( const in vec4 v ) {");
src.push(" return dot( v, unPackFactors );");
src.push("}");
}
if (lightsState.reflectionMaps.length > 0) {
src.push("uniform samplerCube reflectionMap;");
}
if (lightsState.lightMaps.length > 0) {
src.push("uniform samplerCube lightMap;");
}
src.push("uniform vec4 lightAmbient;");
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
const light = lightsState.lights[i];
if (light.type === "ambient") {
continue;
}
src.push("uniform vec4 lightColor" + i + ";");
if (light.type === "dir") {
src.push("uniform vec3 lightDir" + i + ";");
}
if (light.type === "point") {
src.push("uniform vec3 lightPos" + i + ";");
}
if (light.type === "spot") {
src.push("uniform vec3 lightPos" + i + ";");
src.push("uniform vec3 lightDir" + i + ";");
}
}
src.push("uniform float gammaFactor;");
src.push("vec4 linearToLinear( in vec4 value ) {");
src.push(" return value;");
src.push("}");
src.push("vec4 sRGBToLinear( in vec4 value ) {");
src.push(" return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );");
src.push("}");
src.push("vec4 gammaToLinear( in vec4 value) {");
src.push(" return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );");
src.push("}");
if (gammaOutput) {
src.push("vec4 linearToGamma( in vec4 value, in float gammaFactor ) {");
src.push(" return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );");
src.push("}");
}
if (clipping) {
src.push("in vec4 vWorldPosition;");
src.push("in float vFlags;");
if (clippingCaps) {
src.push("in vec4 vClipPosition;");
}
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
src.push("uniform bool sectionPlaneActive" + i + ";");
src.push("uniform vec3 sectionPlanePos" + i + ";");
src.push("uniform vec3 sectionPlaneDir" + i + ";");
}
}
src.push("in vec4 vViewPosition;");
src.push("in vec3 vViewNormal;");
src.push("in vec4 vColor;");
src.push("in vec2 vUV;");
src.push("in vec2 vMetallicRoughness;");
if (lightsState.lightMaps.length > 0) {
src.push("in vec3 vWorldNormal;");
}
this._addMatricesUniformBlockLines(src, true);
// CONSTANT DEFINITIONS
src.push("#define PI 3.14159265359");
src.push("#define RECIPROCAL_PI 0.31830988618");
src.push("#define RECIPROCAL_PI2 0.15915494");
src.push("#define EPSILON 1e-6");
src.push("#define saturate(a) clamp( a, 0.0, 1.0 )");
// UTILITY DEFINITIONS
src.push("vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {");
src.push(" vec3 texel = texture( uNormalMap, uv ).xyz;");
src.push(" if (texel.r == 0.0 && texel.g == 0.0 && texel.b == 0.0) {");
src.push(" return normalize(surf_norm );");
src.push(" }");
src.push(" vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );");
src.push(" vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );");
src.push(" vec2 st0 = dFdx( uv.st );");
src.push(" vec2 st1 = dFdy( uv.st );");
src.push(" vec3 S = normalize( q0 * st1.t - q1 * st0.t );");
src.push(" vec3 T = normalize( -q0 * st1.s + q1 * st0.s );");
src.push(" vec3 N = normalize( surf_norm );");
src.push(" vec3 mapN = texel.xyz * 2.0 - 1.0;");
src.push(" mat3 tsn = mat3( S, T, N );");
// src.push(" mapN *= 3.0;");
src.push(" return normalize( tsn * mapN );");
src.push("}");
src.push("vec3 inverseTransformDirection(in vec3 dir, in mat4 matrix) {");
src.push(" return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );");
src.push("}");
// STRUCTURES
src.push("struct IncidentLight {");
src.push(" vec3 color;");
src.push(" vec3 direction;");
src.push("};");
src.push("struct ReflectedLight {");
src.push(" vec3 diffuse;");
src.push(" vec3 specular;");
src.push("};");
src.push("struct Geometry {");
src.push(" vec3 position;");
src.push(" vec3 viewNormal;");
src.push(" vec3 worldNormal;");
src.push(" vec3 viewEyeDir;");
src.push("};");
src.push("struct Material {");
src.push(" vec3 diffuseColor;");
src.push(" float specularRoughness;");
src.push(" vec3 specularColor;");
src.push(" float shine;"); // Only used for Phong
src.push("};");
// IRRADIANCE EVALUATION
src.push("float GGXRoughnessToBlinnExponent(const in float ggxRoughness) {");
src.push(" float r = ggxRoughness + 0.0001;");
src.push(" return (2.0 / (r * r) - 2.0);");
src.push("}");
src.push("float getSpecularMIPLevel(const in float blinnShininessExponent, const in int maxMIPLevel) {");
src.push(" float maxMIPLevelScalar = float( maxMIPLevel );");
src.push(" float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( ( blinnShininessExponent * blinnShininessExponent ) + 1.0 );");
src.push(" return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );");
src.push("}");
if (lightsState.reflectionMaps.length > 0) {
src.push("vec3 getLightProbeIndirectRadiance(const in vec3 reflectVec, const in float blinnShininessExponent, const in int maxMIPLevel) {");
src.push(" float mipLevel = 0.5 * getSpecularMIPLevel(blinnShininessExponent, maxMIPLevel);"); //TODO: a random factor - fix this
src.push(" vec3 envMapColor = " + TEXTURE_DECODE_FUNCS[lightsState.reflectionMaps[0].encoding] + "(texture(reflectionMap, reflectVec, mipLevel)).rgb;");
src.push(" return envMapColor;");
src.push("}");
}
// SPECULAR BRDF EVALUATION
src.push("vec3 F_Schlick(const in vec3 specularColor, const in float dotLH) {");
src.push(" float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );");
src.push(" return ( 1.0 - specularColor ) * fresnel + specularColor;");
src.push("}");
src.push("float G_GGX_Smith(const in float alpha, const in float dotNL, const in float dotNV) {");
src.push(" float a2 = ( alpha * alpha );");
src.push(" float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
src.push(" float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
src.push(" return 1.0 / ( gl * gv );");
src.push("}");
src.push("float G_GGX_SmithCorrelated(const in float alpha, const in float dotNL, const in float dotNV) {");
src.push(" float a2 = ( alpha * alpha );");
src.push(" float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * ( dotNV * dotNV ) );");
src.push(" float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * ( dotNL * dotNL ) );");
src.push(" return 0.5 / max( gv + gl, EPSILON );");
src.push("}");
src.push("float D_GGX(const in float alpha, const in float dotNH) {");
src.push(" float a2 = ( alpha * alpha );");
src.push(" float denom = ( dotNH * dotNH) * ( a2 - 1.0 ) + 1.0;");
src.push(" return RECIPROCAL_PI * a2 / ( denom * denom);");
src.push("}");
src.push("vec3 BRDF_Specular_GGX(const in IncidentLight incidentLight, const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
src.push(" float alpha = ( roughness * roughness );");
src.push(" vec3 halfDir = normalize( incidentLight.direction + geometry.viewEyeDir );");
src.push(" float dotNL = saturate( dot( geometry.viewNormal, incidentLight.direction ) );");
src.push(" float dotNV = saturate( dot( geometry.viewNormal, geometry.viewEyeDir ) );");
src.push(" float dotNH = saturate( dot( geometry.viewNormal, halfDir ) );");
src.push(" float dotLH = saturate( dot( incidentLight.direction, halfDir ) );");
src.push(" vec3 F = F_Schlick( specularColor, dotLH );");
src.push(" float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );");
src.push(" float D = D_GGX( alpha, dotNH );");
src.push(" return F * (G * D);");
src.push("}");
src.push("vec3 BRDF_Specular_GGX_Environment(const in Geometry geometry, const in vec3 specularColor, const in float roughness) {");
src.push(" float dotNV = saturate(dot(geometry.viewNormal, geometry.viewEyeDir));");
src.push(" const vec4 c0 = vec4( -1, -0.0275, -0.572, 0.022);");
src.push(" const vec4 c1 = vec4( 1, 0.0425, 1.04, -0.04);");
src.push(" vec4 r = roughness * c0 + c1;");
src.push(" float a004 = min(r.x * r.x, exp2(-9.28 * dotNV)) * r.x + r.y;");
src.push(" vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;");
src.push(" return specularColor * AB.x + AB.y;");
src.push("}");
if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
src.push("void computePBRLightMapping(const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
if (lightsState.lightMaps.length > 0) {
src.push(" vec3 irradiance = " + TEXTURE_DECODE_FUNCS[lightsState.lightMaps[0].encoding] + "(texture(lightMap, geometry.worldNormal)).rgb;");
src.push(" irradiance *= PI;");
src.push(" vec3 diffuseBRDFContrib = (RECIPROCAL_PI * material.diffuseColor);");
src.push(" reflectedLight.diffuse += irradiance * diffuseBRDFContrib;");
}
if (lightsState.reflectionMaps.length > 0) {
src.push(" vec3 reflectVec = reflect(geometry.viewEyeDir, geometry.viewNormal);");
src.push(" reflectVec = inverseTransformDirection(reflectVec, viewMatrix);");
src.push(" float blinnExpFromRoughness = GGXRoughnessToBlinnExponent(material.specularRoughness);");
src.push(" vec3 radiance = getLightProbeIndirectRadiance(reflectVec, blinnExpFromRoughness, 8);");
src.push(" vec3 specularBRDFContrib = BRDF_Specular_GGX_Environment(geometry, material.specularColor, material.specularRoughness);");
src.push(" reflectedLight.specular += radiance * specularBRDFContrib;");
}
src.push("}");
}
// MAIN LIGHTING COMPUTATION FUNCTION
src.push("void computePBRLighting(const in IncidentLight incidentLight, const in Geometry geometry, const in Material material, inout ReflectedLight reflectedLight) {");
src.push(" float dotNL = saturate(dot(geometry.viewNormal, incidentLight.direction));");
src.push(" vec3 irradiance = dotNL * incidentLight.color * PI;");
src.push(" reflectedLight.diffuse += irradiance * (RECIPROCAL_PI * material.diffuseColor);");
src.push(" reflectedLight.specular += irradiance * BRDF_Specular_GGX(incidentLight, geometry, material.specularColor, material.specularRoughness);");
src.push("}");
src.push("out vec4 outColor;");
src.push("void main(void) {");
if (clipping) {
src.push(" bool clippable = (int(vFlags) >> 16 & 0xF) == 1;");
src.push(" if (clippable) {");
src.push(" float dist = 0.0;");
for (let i = 0, len = sectionPlanesState.getNumAllocatedSectionPlanes(); i < len; i++) {
src.push("if (sectionPlaneActive" + i + ") {");
src.push(" dist += clamp(dot(-sectionPlaneDir" + i + ".xyz, vWorldPosition.xyz - sectionPlanePos" + i + ".xyz), 0.0, 1000.0);");
src.push("}");
}
if (clippingCaps) {
src.push(" if (dist > (0.002 * vClipPosition.w)) {");
src.push(" discard;");
src.push(" }");
src.push(" if (dist > 0.0) { ");
src.push(" outColor=vec4(1.0, 0.0, 0.0, 1.0);");
if (scene.logarithmicDepthBufferEnabled) {
src.push(" gl_FragDepth = log2( vFragDepth ) * logDepthBufFC * 0.5;");
}
src.push(" return;");
src.push("}");
} else {
src.push(" if (dist > 0.0) { ");
src.push(" discard;")
src.push(" }");
}
src.push("}");
}
src.push("IncidentLight light;");
src.push("Material material;");
src.push("Geometry geometry;");
src.push("ReflectedLight reflectedLight = ReflectedLight(vec3(0.0,0.0,0.0), vec3(0.0,0.0,0.0));");
src.push("vec3 rgb = (vec3(float(vColor.r) / 255.0, float(vColor.g) / 255.0, float(vColor.b) / 255.0));");
src.push("float opacity = float(vColor.a) / 255.0;");
src.push("vec3 baseColor = rgb;");
src.push("float specularF0 = 1.0;");
src.push("float metallic = float(vMetallicRoughness.r) / 255.0;");
src.push("float roughness = float(vMetallicRoughness.g) / 255.0;");
src.push("float dielectricSpecular = 0.16 * specularF0 * specularF0;");
src.push("vec4 colorTexel = sRGBToLinear(texture(uColorMap, vUV));");
src.push("baseColor *= colorTexel.rgb;");
// src.push("opacity = colorTexel.a;");
src.push("vec3 metalRoughTexel = texture(uMetallicRoughMap, vUV).rgb;");
src.push("metallic *= metalRoughTexel.b;");
src.push("roughness *= metalRoughTexel.g;");
src.push("vec3 viewNormal = perturbNormal2Arb( vViewPosition.xyz, normalize(vViewNormal), vUV );");
src.push("material.diffuseColor = baseColor * (1.0 - dielectricSpecular) * (1.0 - metallic);");
src.push("material.specularRoughness = clamp(roughness, 0.04, 1.0);");
src.push("material.specularColor = mix(vec3(dielectricSpecular), baseColor, metallic);");
src.push("geometry.position = vViewPosition.xyz;");
src.push("geometry.viewNormal = -normalize(viewNormal);");
src.push("geometry.viewEyeDir = normalize(vViewPosition.xyz);");
if (lightsState.lightMaps.length > 0) {
src.push("geometry.worldNormal = normalize(vWorldNormal);");
}
if (lightsState.lightMaps.length > 0 || lightsState.reflectionMaps.length > 0) {
src.push("computePBRLightMapping(geometry, material, reflectedLight);");
}
for (let i = 0, len = lightsState.lights.length; i < len; i++) {
const light = lightsState.lights[i];
if (light.type === "ambient") {
continue;
}
if (light.type === "dir") {
if (light.space === "view") {
src.push("light.direction = normalize(lightDir" + i + ");");
} else {
src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
}
} else if (light.type === "point") {
if (light.space === "view") {
src.push("light.direction = normalize(lightPos" + i + " - vViewPosition.xyz);");
} else {
src.push("light.direction = normalize((viewMatrix * vec4(lightPos" + i + ", 0.0)).xyz);");
}
} else if (light.type === "spot") {
if (light.space === "view") {
src.push("light.direction = normalize(lightDir" + i + ");");
} else {
src.push("light.direction = normalize((viewMatrix * vec4(lightDir" + i + ", 0.0)).xyz);");
}
} else {
continue;
}
src.push("light.color = lightColor" + i + ".rgb * lightColor" + i + ".a;"); // a is intensity
src.push("computePBRLighting(light, geometry, material, reflectedLight);");
}
src.push("vec3 emissiveColor = sRGBToLinear(texture(uEmissiveMap, vUV)).rgb;"); // TODO: correct gamma function
src.push("vec3 outgoingLight = (lightAmbient.rgb * lightAmbient.a * baseColor * opacity * rgb) + (reflectedLight.diffuse) + (reflectedLight.specular) + emissiveColor;");
src.push("vec4 fragColor;");
if (this._withSAO) {
// Doing SAO blend in the main solid fill draw shader just so that edge lines can be drawn over the top
// Would be more efficient to defer this, then render lines later, using same depth buffer for Z-reject
src.push(" float viewportWidth = uSAOParams[0];");
src.push(" float viewportHeight = uSAOParams[1];");
src.push(" float blendCutoff = uSAOParams[2];");
src.push(" float blendFactor = uSAOParams[3];");
src.push(" vec2 uv = vec2(gl_FragCoord.x / viewportWidth, gl_FragCoord.y / viewportHeight);");
src.push(" float ambient = smoothstep(blendCutoff, 1.0, unpackRGBToFloat(texture(uOcclusionTexture, uv))) * blendFactor;");
src.push(" fragColor = vec4(outgoingLight.rgb * ambient, opacity);");
} else {
src.push(" fragColor = vec4(outgoingLight.rgb, opacity);");
}
if (gammaOutput) {
src.push("fragColor = linearToGamma(fragColor, gammaFactor);");
}
src.push("outColor = fragColor;");
if (scene.logarithmicDepthBufferEnabled) {
src.push(" gl_FragDepth = isPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;");
}
src.push("}");
return src;
}
}