src/viewer/scene/paths/SplineCurve.js
import {Curve} from "./Curve.js"
import {math} from "../math/math.js";
/**
* @desc A {@link Curve} along which a 3D position can be animated.
*
* * As shown in the diagram below, a SplineCurve is defined by three or more control points.
* * You can sample a {@link SplineCurve#point} and a {@link Curve#tangent} vector on a SplineCurve for any given value of {@link SplineCurve#t} in the range ````[0..1]````.
* * When you set {@link SplineCurve#t} on a SplineCurve, its {@link SplineCurve#point} and {@link Curve#tangent} will update accordingly.
* * To build a complex path, you can combine an unlimited combination of SplineCurves, {@link CubicBezierCurve} and {@link QuadraticBezierCurve} into a {@link Path}.
* <br>
* <img style="border:1px solid; background: white;" src="https://upload.wikimedia.org/wikipedia/commons/thumb/7/72/Quadratic_spline_six_segments.svg/200px-Quadratic_spline_six_segments.svg.png"/><br>
*
* * <a href="https://en.wikipedia.org/wiki/Spline_(mathematics)">Spline Curve from Wikipedia</a>*
*/
class SplineCurve extends Curve {
/**
* @constructor
* @param {Component} [owner] Owner component. When destroyed, the owner will destroy this SplineCurve as well.
* @param {*} [cfg] Configs
* @param {String} [cfg.id] Optional ID, unique among all components in the parent {@link Scene}, generated automatically when omitted.
* @param {Array} [cfg.points=[]] Control points on this SplineCurve.
* @param {Number} [cfg.t=0] Current position on this SplineCurve, in range between 0..1.
* @param {Number} [cfg.t=0] Current position on this CubicBezierCurve, in range between 0..1.
*/
constructor(owner, cfg = {}) {
super(owner, cfg);
this.points = cfg.points;
this.t = cfg.t;
}
/**
* Sets the control points on this SplineCurve.
*
* Default value is ````[]````.
*
* @param {Number[]} value New control points.
*/
set points(value) {
this._points = value || [];
}
/**
* Gets the control points on this SplineCurve.
*
* Default value is ````[]````.
*
* @returns {Number[]} The control points.
*/
get points() {
return this._points;
}
/**
* Sets the progress along this SplineCurve.
*
* Automatically clamps to range ````[0..1]````.
*
* Default value is ````0````.
*
* @param {Number} value The new progress.
*/
set t(value) {
value = value || 0;
this._t = value < 0.0 ? 0.0 : (value > 1.0 ? 1.0 : value);
}
/**
* Gets the progress along this SplineCurve.
*
* Automatically clamps to range ````[0..1]````.
*
* Default value is ````0````.
*
* @returns {Number} The new progress.
*/
get t() {
return this._t;
}
/**
* Gets the point on this SplineCurve at position {@link SplineCurve#t}.
*
* @returns {Number[]} The point at {@link SplineCurve#t}.
*/
get point() {
return this.getPoint(this._t);
}
/**
* Returns point on this SplineCurve at the given position.
*
* @param {Number} t Position to get point at.
* @returns {Number[]} Point at the given position.
*/
getPoint(t) {
var points = this.points;
if (points.length < 3) {
this.error("Can't sample point from SplineCurve - not enough points on curve - returning [0,0,0].");
return;
}
var point = (points.length - 1) * t;
var intPoint = Math.floor(point);
var weight = point - intPoint;
var point0 = points[intPoint === 0 ? intPoint : intPoint - 1];
var point1 = points[intPoint];
var point2 = points[intPoint > points.length - 2 ? points.length - 1 : intPoint + 1];
var point3 = points[intPoint > points.length - 3 ? points.length - 1 : intPoint + 2];
var vector = math.vec3();
vector[0] = math.catmullRomInterpolate(point0[0], point1[0], point2[0], point3[0], weight);
vector[1] = math.catmullRomInterpolate(point0[1], point1[1], point2[1], point3[1], weight);
vector[2] = math.catmullRomInterpolate(point0[2], point1[2], point2[2], point3[2], weight);
return vector;
}
getJSON() {
return {
points: points,
t: this._t
};
}
}
export {SplineCurve}