src/viewer/scene/skybox/Skybox.js
import {Component} from "../Component.js";
import {Mesh} from "../mesh/Mesh.js";
import {ReadableGeometry} from "../geometry/ReadableGeometry.js";
import {PhongMaterial} from "../materials/PhongMaterial.js";
import {Texture} from "../materials/Texture.js";
/**
* @desc A Skybox.
*/
class Skybox extends Component {
/**
* @constructor
* @param {Component} owner Owner component. When destroyed, the owner will destroy this PointLight as well.
* @param {*} [cfg] Skybox configuration
* @param {String} [cfg.id] Optional ID, unique among all components in the parent {Scene}, generated automatically when omitted.
* @param {String} [cfg.src=null] Path to skybox texture
* @param {String} [cfg.encoding="linear"] Texture encoding format. See the {@link Texture#encoding} property for more info.
* @param {Number} [cfg.size=1000] Size of this Skybox, given as the distance from the center at ````[0,0,0]```` to each face.
* @param {Boolean} [cfg.active=true] True when this Skybox is visible.
*/
constructor(owner, cfg = {}) {
super(owner, cfg);
this._skyboxMesh = new Mesh(this, {
geometry: new ReadableGeometry(this, { // Box-shaped geometry
primitive: "triangles",
positions: [
1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, // v0-v1-v2-v3 front
1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, // v0-v3-v4-v5 right
1, 1, 1, 1, 1, -1, -1, 1, -1, -1, 1, 1, // v0-v5-v6-v1 top
-1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, // v1-v6-v7-v2 left
-1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, // v7-v4-v3-v2 bottom
1, -1, -1, -1, -1, -1, -1, 1, -1, 1, 1, -1 // v4-v7-v6-v5 back
],
uv: [
0.5, 0.6666, 0.25, 0.6666, 0.25, 0.3333, 0.5, 0.3333, 0.5, 0.6666, 0.5, 0.3333, 0.75, 0.3333, 0.75, 0.6666,
0.5, 0.6666, 0.5, 1, 0.25, 1, 0.25, 0.6666, 0.25, 0.6666, 0.0, 0.6666, 0.0, 0.3333, 0.25, 0.3333,
0.25, 0, 0.50, 0, 0.50, 0.3333, 0.25, 0.3333, 0.75, 0.3333, 1.0, 0.3333, 1.0, 0.6666, 0.75, 0.6666
],
indices: [
0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11,
12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23
]
}),
background: true,
scale: [2000, 2000, 2000], // Overridden when we initialize the 'size' property, below
rotation: [0, -90, 0],
material: new PhongMaterial(this, {
ambient: [0, 0, 0],
diffuse: [0, 0, 0],
specular: [0, 0, 0],
emissive: [1, 1, 1],
emissiveMap: new Texture(this, {
src: cfg.src,
flipY: true,
wrapS: "clampToEdge",
wrapT: "clampToEdge",
encoding: cfg.encoding || "sRGB"
}),
backfaces: true // Show interior faces of our skybox geometry
}),
// stationary: true,
visible: false,
pickable: false,
clippable: false,
collidable: false
});
this.size = cfg.size; // Sets 'xyz' property on the Mesh's Scale transform
this.active = cfg.active;
}
/**
* Sets the size of this Skybox, given as the distance from the center at [0,0,0] to each face.
*
* Default value is ````1000````.
*
* @param {Number} value The size.
*/
set size(value) {
this._size = value || 1000;
this._skyboxMesh.scale = [this._size, this._size, this._size];
}
/**
* Gets the size of this Skybox, given as the distance from the center at [0,0,0] to each face.
*
* Default value is ````1000````.
*
* @returns {Number} The size.
*/
get size() {
return this._size;
}
/**
* Sets whether this Skybox is visible or not.
*
* Default value is ````true````.
*
* @param {Boolean} active Whether to make active or not.
*/
set active(active) {
this._skyboxMesh.visible = active;
}
/**
* Gets if this Skybox is visible or not.
*
* Default active is ````true````.
*
* @returns {Boolean} ````true```` if the Skybox is active.
*/
get active() {
return this._skyboxMesh.visible;
}
}
export {Skybox}