src/viewer/scene/utils/Map.js
/** @private */
class Map {
constructor(items, baseId) {
this.items = items || [];
this._lastUniqueId = (baseId || 0) + 1;
}
/**
* Usage:
*
* id = myMap.addItem("foo") // ID internally generated
* id = myMap.addItem("foo", "bar") // ID is "foo"
*/
addItem() {
let item;
if (arguments.length === 2) {
const id = arguments[0];
item = arguments[1];
if (this.items[id]) { // Won't happen if given ID is string
throw "ID clash: '" + id + "'";
}
this.items[id] = item;
return id;
} else {
item = arguments[0] || {};
while (true) {
const findId = this._lastUniqueId++;
if (!this.items[findId]) {
this.items[findId] = item;
return findId;
}
}
}
}
removeItem(id) {
const item = this.items[id];
delete this.items[id];
return item;
}
}
export {Map};