src/viewer/scene/webgl/Pickable.js
/**
* @desc A pickable {@link Scene} element.
*
* @interface
* @abstract
* @private
*/
class Pickable {
/**
* Called by xeokit to get if it's possible to pick a triangle on the surface of this Drawable.
*/
canPickTriangle() {
}
/**
* Picks a triangle on this Pickable.
*/
drawPickTriangles(renderFlags, frameCtx) {
}
/**
* Given a {@link PickResult} that contains a {@link PickResult#primIndex}, which indicates that a primitive was picked on the Pickable, then add more information to the PickResult about the picked position on the surface of the Pickable.
*
* Architecturally, this delegates collection of that Pickable-specific info to the Pickable, allowing it to provide whatever info it's able to.
*
* @param {PickResult} pickResult The PickResult to augment with pick intersection information specific to this Mesh.
* @param [pickResult.primIndex] Index of the primitive that was picked on this Mesh.
* @param [pickResult.canvasPos] Canvas coordinates, provided when picking through the Canvas.
* @param [pickResult.origin] World-space 3D ray origin, when ray picking.
* @param [pickResult.direction] World-space 3D ray direction, provided when ray picking.
*/
pickTriangleSurface(pickResult) {
}
/**
* Called by xeokit to get if it's possible to pick a 3D point on the surface of this Pickable.
* Returns false if canPickTriangle returns true, and vice-versa.
*/
canPickWorldPos() {
}
/**
* Renders color-encoded fragment depths of this Pickable.
* @param frameCtx
*/
drawPickDepths(renderFlags, frameCtx) {
}
/**
* Delegates an {@link Entity} as representing what was actually picked in place of this Pickable.
* @returns {PerformanceNode}
*/
delegatePickedEntity() {
return this.parent;
}
/**
* 3D origin of the Pickable's vertex positions, if they are in relative-to-center (RTC) coordinates.
*
* When this is defined, then the positions are RTC, which means that they are relative to this position.
*
* @type {Float64Array}
*/
get origin() {
}
}
export {Pickable};