Creates a camera path animation.
Scene containing the target camera
Configuration options
OptionalcameraPath?: CameraPathPath to animate along
OptionalplayingRate?: numberPlayback rate in time units per second
Protected_cameraProtected Optional_cameraProtected_lastProtected_playingProtected_playingProtected_playingProtected_playingProtected_tProtected_tickScene containing the camera and tick event source.
Current playback state.
Static ReadonlyPLAYINGStatic ReadonlyPLAYING_Static ReadonlySCRUBBINGStatic ReadonlySTOPPEDPlayback rate in time units per second.
Protected_easeSimple quadratic ease-out helper.
Current time
Start value
Delta value
Duration
Interpolated value
Protected_onInternal stopped hook.
Replace or extend if you add an event system.
Protected_updateTAdvances animation state on each scene tick.
Releases scene event subscriptions.
Flies directly to a frame using CameraFlightAnimation.
Frame index
Optionalok: () => voidCallback fired when the flight completes
Starts playback from the current time.
Plays from the current time to the given frame.
Frame index
Plays from the current time to the target time.
Target time on the path
Scrubs directly to a recorded frame.
Frame index
Scrubs directly to a time on the path.
Time on the path
Stops playback.
Animates a camera along a CameraPath.
Supports continuous playback, playback to a target time, scrubbing, and direct flight to a recorded frame.