Constructs a new SceneAABB3Index for the given Scene.
The scene to tileIndex.
Destroys this tileIndex and releases internal resources.
Gets the combined AABB of the given SceneObject IDs. Only includes objects that are currently registered and valid.
The list of SceneObject IDs.
Combined AABB, or null if none found.
Gets the cached or computed AABB of a single SceneObject, if available.
The SceneObject ID.
AABB or null if the object does not exist or has no meshes.
Gets the combined axis-aligned bounding box (AABB) of the entire scene.
Gets the center of the scene's AABB.
Caches and maintains axis-aligned bounding boxes (AABBs) for SceneMesh and SceneObject instances in a Scene, using lazy evaluation and dirty flags.