Identifies the MIME type of files loaded by this parser.
Filename extensions expected on loaded model files.
The loaded model file format.
Gets the schema version of the given file data.
InternalparsersA parser for each supported schema version.
IDs of supported file schema versions.
Loads file data into a SceneModel and/or a DataModel.
The parameters used for loading the file data.
Options for customizing the loading process. These are specific to the Loader subclass.
Resolves when the file data has been successfully loaded into the SceneModel and/or DataModel.
Loads compact
.splat3D-Gaussian-Splatting files into a SceneModel (baked RGB, no SH).Like every other format loader it targets a
SceneModelthrough the ModelLoader base, so splats import as "just another model":Produces one GaussianSplatsPrimitive geometry + a mesh + an object. Headerless format ⇒ a single
"*"version.Splats load in their native
.splat/COLMAP frame (authored Y-down). To stand a scene upright in the SDK's Z-up world, configure the source frame on the SceneModel's coordinateSystem at creation rather than baking a correction into the geometry — the SDK premultiplies the model's meshes into the Scene frame for you.