Constructors

Accessors

Methods

Constructors

Accessors

Methods

  • Re-selects the tiles to render for camera and makes the scene hold exactly that set: loads newly-selected tiles, then destroys any loaded tile that is no longer selected (so a coarse tile and the finer tiles that replace it never render at once). When the selection exceeds the budget, only the nearest maxLoadedTiles are kept. Resolves once loads settle.

    Parameters

    Returns Promise<void>