Constructs a USDZExporter.
The default supported schema version.
InternalencodersAn encoder for each supported schema version.
Data type of the file written by this Exporter.
The exported model file format.
List of supported schema versions.
Exports a SceneModel and/or a DataModel to file data.
The parameters used for writing the file data.
Options for customizing the export process.
Resolves when the SceneModel and/or DataModel has been successfully written.
Writes a SceneModel to a Pixar USDZ (
.usdz) package.Emits an ASCII USD (
.usda) root layer wrapped in a stored, 64-byte-aligned ZIP. Unlike USDZLoader (which needs the browser-only tinyusdz wasm to read binary Crate), the exporter is pure JS and runs anywhere — Node included.v1 writes mesh geometry (points, triangles, normals), per-mesh transforms, and UsdPreviewSurface materials (base colour, opacity, metallic, roughness). Textures, instancing via USD references, and binary
.usdcoutput are not covered yet.