Constructs a USDZExporter.
The default supported schema version.
Data type of the file written by this Exporter.
The exported model file format.
List of supported schema versions.
Exports a SceneModel and/or a DataModel to file data.
The parameters used for writing the file data.
Options for customizing the export process.
Resolves when the SceneModel and/or DataModel has been successfully written.
Writes a SceneModel to a Pixar USDZ (
.usdz) package.Emits an ASCII USD (
.usda) root layer wrapped in a stored, 64-byte-aligned ZIP. Unlike USDZLoader (which needs the browser-only tinyusdz wasm to read binary Crate), the exporter is pure JS and runs anywhere — Node included.v1 writes mesh geometry (points, triangles, normals), per-mesh transforms, and UsdPreviewSurface materials (base colour, opacity, metallic, roughness). Textures, instancing via USD references, and binary
.usdcoutput are not covered yet.