True after the batch has been committed.
ReadonlygeometriesGeometries created in this batch.
ReadonlyidUnique ID of this batch within the parent SceneModel.
ReadonlymaterialsMaterials created in this batch.
ReadonlymeshesMeshes created in this batch.
ReadonlyobjectsObjects created in this batch.
ReadonlytechniquesTechniques created in this batch.
ReadonlytexturesTextures created in this batch.
ReadonlytransformsTransforms created in this batch.
Tracks components created while a SceneModel batch is active.
A batch is a SceneModel construction scope: components created between SceneModel.beginBatch and SceneModel.commitBatch are recorded here so callers can identify exactly what was created during that interval, and so loaders can partition a larger import into explicit phases. Viewers and renderers can defer partial content until the batch is committed. This is independent of how a renderer groups draw calls or GPU storage.