InternalInitializes the RenderBuffers.
Rendering context
The associated view
Destroys all managed render buffers, releasing their WebGL resources.
Retrieves a render buffer by its ID, creating it if necessary.
Unique identifier for the render buffer
Optionaloptions: {Optional configuration
OptionalcolorFilter?: "linear" | "nearest"OptionaldepthTexture?: booleanWhether the buffer includes a depth texture
OptionaldepthTextureCompare?: booleanOptionalsize?: [number, number]Buffer size [width, height]
The requested or newly created render buffer
Forgets the GPU resources of all managed render buffers after a WebGL context loss, without deleting them (the handles belong to the dead context). Each buffer reallocates lazily on its next bind after restore.
Manages WebGL render buffers for a view.