Read-only view of every shader program compiled into the renderer's draw pipeline. Surfaces one record per (primitive, render-pass) slot in DrawOps.prims, plus the full set of Lambert variants (withNormals, withUVs, withNormalsAndUVs, withTriplanar, withNormalsAndTriplanar) compiled into each slot.

Bookkeeping is dynamic — the inspector walks the live DrawOps.prims map at construction, so new draw-op slots added to RenderPassDrawOps (or new Lambert variant slots added to DrawOp) show up without further inspector changes.

Constructors

Properties

Constructors

Properties

techniques: {
    lines: DrawTechniqueRecordMap;
    points: DrawTechniqueRecordMap;
    triangles: DrawTechniqueRecordMap;
}