InternalCreates a tile manager for a WebGLRenderer.
Called when a View's camera view matrix is updated. Synchronizes all tile RTC view matrices to the given Camera's view matrix.
Destroys this tile manager.
Releases a GPUTile back to the tile manager. The GPUTile is destroyed as soon as it is released as many times as it was retrieved.
Manages a tiled coordinate system for efficient WebGL rendering.
Owned and used internally by GPUMemoryManager.
The
GPUTileManagerclass handles the allocation, synchronization, and lifecycle of tiles in a tiled coordinate system. It tracks RTC (Relative to Center) view and pick matrices for each tile and synchronizes them with camera view matrices to optimize rendering performance.