InternalReadonlyidUnique identifier for the object. This ID is used to reference the object within the renderer.
Sets the clippable state of the object in a specific view.
Sets the collidable state of the object in a specific view.
Sets the colorize color of the object in a specific view.
Optionalcolor: Vec3Sets the culled state of the object in a specific view.
Sets the highlighted state of the object in a specific view.
Sets the opacity of the object in a specific view.
Optionalopacity: numberSets the pickable state of the object in a specific view.
Sets the selected state of the object in a specific view.
Sets the visibility of the object in a specific view.
Sets the XRayed state of the object in a specific view.
Represents a logical renderable object within the WebGL renderer, grouping one or more RendererMesh instances.
Remarks
RendererObjectis the GPU-side container for all meshes that make up a single scene/model object.RendererObjectowns one or more RendererMesh instances, each representing a distinct mesh or geometry part of the object.RendererMeshinstances are managed and batched by MeshBatchImpl, which organizes compatible meshes for efficient GPU upload and draw calls.RendererObjectandRendererMeshinstances, responding to scene/view changes and synchronizing with the GPU memory manager.RendererObjectinstances for each view.RendererObjectinstances for the renderer.