InternalCreates a RenderManager.
Read-only access to GPU memory.
Shared render context (WebGL state, flags, configs).
Active drawing operations (shader programs + draw routines).
Populated during init and returned to the pool during destroy.
Used internally, but made public to support diagnostics and testing.
Renders a single ViewRenderState.
This method:
Renderer-side state for the target view.
Whether to clear color/depth buffers before rendering.
SDKInternalException If called before init.
Reinitializes draw operations after a WebGL context restore.
Renders mesh batches.
Owned by a ViewManager.
RenderManageris responsible for:Rendering model
Rendering is performed in phases:
Meshes are grouped into bins per phase to ensure correct ordering and minimal GPU state changes.
Remarks
View.viewIndex).