Creates a WebGL ArrayBuffer.
Optionalnormalized: booleanOptionalstride: numberOptionaloffset: numberAllocated yet?
WebGL2 rendering context.
Hand to a WebGLBuffer.
True if the values are integers. Used to select vertexAttribIPointer vs vertexAttribPointer.
Byte size of each item.
Size of each item.
The ArrayBuffer's item type.
The ArrayBuffer type.
True when ArrayBuffer values are normalized.
Number of items in the ArrayBuffer.
The ArrayBuffer stride.
The ArrayBuffer type.
A GLenum specifying the intended usage pattern of the data store for optimization purposes. Possible values:
Binds this ArrayBuffer to the WebGL rendering context.
Destroys this ArrayBuffer.
Updates the contents of this ArrayBuffer.
Unbinds this ArrayBuffer from the WebGL rendering context.
Represents a WebGL ArrayBuffer.