The mesh has no associated geometry; cannot store in GPU memory.
One of the batch's PBR-map atlases (albedo / metallic-roughness / normal-map) couldn't fit the mesh's texture, but the texture is small enough to fit in a fresh atlas — the caller should spawn a new batch.
Insufficient GPU memory for additional vertex colors.
Insufficient GPU memory for additional edge indices.
Insufficient GPU memory for additional indices.
Insufficient GPU memory for additional primitives.
Insufficient GPU memory for additional vertex data.
Sufficient GPU memory is available; the mesh can be stored and rendered.
The maximum number of unique GPU geometries has been reached.
The maximum number of GPU meshes has been reached; cannot store more meshes.
Enumeration representing the result of a free memory check for storing a mesh in GPU memory.