• Async sibling of applyFixes. Same dispatch semantics — one strategy per matching issue, outcomes bucketed into fixed / skipped / errors — but yields to the main thread every YIELD_EVERY issues so the UI can repaint, and honours ApplyFixesParams.signal + onProgress for cancel + progress UX.

    On cancel, throws an AbortError (a DOMException with name === "AbortError"). The SceneModel keeps any mutations that landed before the abort, so a re-inspect after cancellation reflects post-abort state truthfully. Outcomes collected before the abort are discarded — the caller gets either a complete result or an exception, not a partial result.

    Yield granularity is per-batch, not per-issue, because some fixes (e.g. splitDenseGeometry) take milliseconds each and yielding between every one would be unnecessary scheduling overhead. Eight issues / yield strikes a reasonable balance.

    Parameters

    Returns Promise<SDKResult<ApplyFixesResult>>