Quantizes the position values of 3D coordinates into a compressed 16-bit representation.
The positions are mapped into a defined bounding box (AABB) and then scaled to fit into
a 16-bit integer range, minimizing precision loss.
This process is commonly used in mesh compression techniques to reduce the _gpuMemoryManager footprint of
position data while maintaining relative accuracy within the bounds of the specified AABB.
Quantizes the position values of 3D coordinates into a compressed 16-bit representation. The positions are mapped into a defined bounding box (AABB) and then scaled to fit into a 16-bit integer range, minimizing precision loss.
This process is commonly used in mesh compression techniques to reduce the _gpuMemoryManager footprint of position data while maintaining relative accuracy within the bounds of the specified AABB.