Returns a 4x4 perspective frustum projection matrix, defined by the given near and far planes and the frustum bounds.
This function generates a perspective frustum matrix, which is useful for 3D transformations that map coordinates
within a frustum defined by the near and far planes, and the left, right, bottom, and top frustum bounds.
Returns a 4x4 perspective frustum projection matrix, defined by the given near and far planes and the frustum bounds.
This function generates a perspective frustum matrix, which is useful for 3D transformations that map coordinates within a frustum defined by the near and far planes, and the left, right, bottom, and top frustum bounds.