• Converts a 4x4 matrix to Euler angles.

    Parameters

    • mat: Mat4

      The 4x4 matrix.

    • order: string

      The Euler angle order (e.g., "XYZ", "YXZ", "ZXY").

    • dest: Vec3 = ...

      Optional destination for Euler angles, if not provided a new vector will be created.

    Returns Vec3

    The Euler angles in the specified order.