The angle of rotation in radians.
The axis of rotation, represented as a 3D vector (x, y, z).
Optionalm: FloatArrayParamAn optional destination matrix to store the result. If not provided, a new matrix will be created.
The resulting 4x4 rotation matrix. If m is provided, it will be modified; otherwise, a new matrix is returned.
Creates a 4x4 rotation matrix that rotates a given vector around an arbitrary axis by a specified angle.
This function generates a rotation matrix for 3D transformations. The matrix will rotate vectors by an angle (
anglerad) around a specified axis (axis). The resulting matrix is typically used in 3D rendering to rotate objects in space.