• Paints the studio scene at HDR (Float32 RGBA) precision. The gradient sky, ceiling softboxes (cores), wall panels, and floor checkerboard come from paintStudio with the LDR canvas pixels read straight into the float buffer; the sun core and softbox cores are then over-stamped at radiances above 1.0.

    Pair with encodeRadianceHDR and pass the result to IBL.setEnvironmentHDRBuffer to drive the renderer's HDR IBL path.

    Parameters

    Returns Float32Array<any>

    Float32 RGBA pixel data, width * height * 4 floats.