Fine wood-plank cladding. The texture is laid out as planks
full-height columns stacked along U; each column is one plank with
a dark seam left and right, a small bevelled edge, per-plank
colour jitter, and quartersawn-style grain rings warped by an fBm.
The plank's long axis runs along V.
Orientation on rendered surfaces depends on how the surface's UVs
were generated. The planar projection used by
studio!attachSceneModelMaterials | attachSceneModelMaterials
aligns V with world vertical on wall-like geometries, so this
painter renders vertical planks on every wall. Non-metal.
Fine wood-plank cladding. The texture is laid out as
planksfull-height columns stacked along U; each column is one plank with a dark seam left and right, a small bevelled edge, per-plank colour jitter, and quartersawn-style grain rings warped by an fBm. The plank's long axis runs along V.Orientation on rendered surfaces depends on how the surface's UVs were generated. The planar projection used by studio!attachSceneModelMaterials | attachSceneModelMaterials aligns V with world vertical on wall-like geometries, so this painter renders vertical planks on every wall. Non-metal.