Destroys a target SceneModel previously populated by buildDrawing. No-op if the model is null or already destroyed. Equivalent to targetModel.destroy() with a destroyed-check; provided as a convenience for symmetry with buildDrawing.
targetModel.destroy()
Destroys a target SceneModel previously populated by buildDrawing. No-op if the model is null or already destroyed. Equivalent to
targetModel.destroy()with a destroyed-check; provided as a convenience for symmetry with buildDrawing.