Creates a deterministic mono white-noise AudioBuffer.
This is useful for simple aircraft engine or wind noise layers in demos. The generated samples are deterministic for a given seed so examples remain stable across reloads.
Web Audio context used to allocate the buffer.
Optional duration and seed.
const buffer = createAircraftNoiseBuffer(audioContext, { durationSeconds: 3, seed: 1234});const source = audioContext.createBufferSource();source.buffer = buffer;source.loop = true;source.connect(audioContext.destination);source.start(); Copy
const buffer = createAircraftNoiseBuffer(audioContext, { durationSeconds: 3, seed: 1234});const source = audioContext.createBufferSource();source.buffer = buffer;source.loop = true;source.connect(audioContext.destination);source.start();
Creates a deterministic mono white-noise AudioBuffer.
This is useful for simple aircraft engine or wind noise layers in demos. The generated samples are deterministic for a given seed so examples remain stable across reloads.