OptionalextractionSurface extraction method.
OptionalshellLongest voxel grid axis.
Reasonable first values are 32, 64 and 128. The generator clamps this to MAX_SHELL_RESOLUTION.
OptionalsimplificationOptional low-poly simplification. This first implementation uses vertex clustering, which is fast and robust but not feature-preserving.
Set to false to disable simplification.
OptionalsmoothingOptional post-extraction smoothing. Only applied to "surfaceNets".
When omitted, surface-net extraction uses a conservative default. Set to false to disable smoothing.
OptionalvoxelExplicit voxel size in shell-local/world units.
When set to a positive value, this overrides shellResolution.
Options that control shell generation from source triangle geometry.
Use lower resolutions for cheaper shells and lower memory use. Use
"surfaceNets"plus smoothing when a less blocky silhouette is more important than exact voxel-boundary coverage.Example