Time spent generating the shell, in milliseconds.
Voxel grid dimensions as [x, y, z].
Number of voxels intersected by source triangles.
Number of triangles in the generated shell.
Number of vertices in the generated shell.
Number of source SceneObjects passed to the shell generator.
Number of source triangles visited while collecting input geometry.
Number of source vertices visited while collecting input geometry.
Ratio of source triangles to shell triangles.
A value of 10 means the source had roughly ten times as many triangles as
the generated shell. Empty shells report 0.
Total number of voxels in the grid.
Generation metrics returned with a ShellGeneratorResult.
These values are useful for choosing shell resolution, simplification settings and LOD thresholds for a model family.