Output buffer to repaint. Mutated in place; alpha is restored to 255 on every pixel. Width / height define the texture size.
Triangle indices (length divisible by 3).
Per-vertex scalar field, length = vertexCount.
Per-vertex UVs in [0, 1]², length 2 × vertexCount. Same shape
paintHeatMap emits — typically copied straight from
SceneGeometry.uvsCompressed after the initial paint.
Parameters for repaintHeatMapColor.