This is separate from live Scene state so application code and tools can
evaluate any authored animation time without mutating a SceneModel. The
structure is intentionally grouped by animation domain; this iteration
populates transform values, mesh-local morph weights and vertex-state
samples.
Explicit evaluated animation state.
This is separate from live Scene state so application code and tools can evaluate any authored animation time without mutating a SceneModel. The structure is intentionally grouped by animation domain; this iteration populates transform values, mesh-local morph weights and vertex-state samples.