Interface SceneGeometryMorphTargetCompressedParams

Weighted morph target deltas relative to base compressed geometry.

Deltas are currently stored as floating-point authoring data so format loaders/exporters can preserve source morph semantics. Renderers may choose an optimized GPU representation independently.

interface SceneGeometryMorphTargetCompressedParams {
    id?: string;
    name?: string;
    normals?: FloatArrayParam;
    positions?: FloatArrayParam;
}

Properties

id?: string
name?: string
normals?: FloatArrayParam
positions?: FloatArrayParam