Weighted morph target deltas relative to base compressed geometry.
Deltas are currently stored as floating-point authoring data so format
loaders/exporters can preserve source morph semantics. Renderers may choose
an optimized GPU representation independently.
Weighted morph target deltas relative to base compressed geometry.
Deltas are currently stored as floating-point authoring data so format loaders/exporters can preserve source morph semantics. Renderers may choose an optimized GPU representation independently.